37 lines
908 B
C#
37 lines
908 B
C#
using RoR2;
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using UnityEngine;
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namespace EntityStates.GolemMonster;
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public class DeathState : GenericCharacterDeath
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{
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public static GameObject initialDeathExplosionPrefab;
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public override void OnEnter()
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{
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base.OnEnter();
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Transform modelTransform = GetModelTransform();
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if (!modelTransform)
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{
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return;
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}
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ChildLocator component = modelTransform.GetComponent<ChildLocator>();
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if (!component)
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{
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return;
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}
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Transform transform = component.FindChild("Head");
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if ((bool)transform && (bool)initialDeathExplosionPrefab)
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{
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if (!EffectManager.ShouldUsePooledEffect(initialDeathExplosionPrefab))
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{
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Object.Instantiate(initialDeathExplosionPrefab, transform.position, Quaternion.identity).transform.parent = transform;
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}
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else
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{
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EffectManager.GetAndActivatePooledEffect(initialDeathExplosionPrefab, transform.position, Quaternion.identity, transform);
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}
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}
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}
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}
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