52 lines
1.1 KiB
C#
52 lines
1.1 KiB
C#
using RoR2;
|
|
using UnityEngine;
|
|
|
|
namespace EntityStates.ImpMonster;
|
|
|
|
public class DeathState : GenericCharacterDeath
|
|
{
|
|
public static GameObject initialEffect;
|
|
|
|
public static GameObject deathEffect;
|
|
|
|
private static float duration = 1.333f;
|
|
|
|
private float stopwatch;
|
|
|
|
private Animator animator;
|
|
|
|
private bool hasPlayedDeathEffect;
|
|
|
|
public override void OnEnter()
|
|
{
|
|
base.OnEnter();
|
|
animator = GetModelAnimator();
|
|
if ((bool)base.characterMotor)
|
|
{
|
|
base.characterMotor.enabled = false;
|
|
}
|
|
if ((bool)base.modelLocator && (bool)base.modelLocator.modelTransform.GetComponent<ChildLocator>() && (bool)initialEffect)
|
|
{
|
|
EffectManager.SimpleMuzzleFlash(initialEffect, base.gameObject, "Base", transmit: false);
|
|
}
|
|
}
|
|
|
|
public override void FixedUpdate()
|
|
{
|
|
base.FixedUpdate();
|
|
if ((bool)animator)
|
|
{
|
|
stopwatch += GetDeltaTime();
|
|
if (!hasPlayedDeathEffect && animator.GetFloat("DeathEffect") > 0.5f)
|
|
{
|
|
hasPlayedDeathEffect = true;
|
|
EffectManager.SimpleMuzzleFlash(deathEffect, base.gameObject, "Center", transmit: false);
|
|
}
|
|
if (stopwatch >= duration)
|
|
{
|
|
EntityState.Destroy(base.gameObject);
|
|
}
|
|
}
|
|
}
|
|
}
|