25 lines
430 B
C#
25 lines
430 B
C#
using RoR2;
|
|
using UnityEngine.Networking;
|
|
|
|
namespace EntityStates.Missions.LunarScavengerEncounter;
|
|
|
|
public class WaitForAllMonstersDead : BaseState
|
|
{
|
|
public override void FixedUpdate()
|
|
{
|
|
base.FixedUpdate();
|
|
if (NetworkServer.active)
|
|
{
|
|
FixedUpdateServer();
|
|
}
|
|
}
|
|
|
|
private void FixedUpdateServer()
|
|
{
|
|
if (TeamComponent.GetTeamMembers(TeamIndex.Monster).Count == 0)
|
|
{
|
|
outer.SetNextState(new FadeOut());
|
|
}
|
|
}
|
|
}
|