136 lines
2.9 KiB
C#
136 lines
2.9 KiB
C#
using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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namespace RoR2.UI;
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[RequireComponent(typeof(MPEventSystemLocator))]
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public class MPScrollbar : Scrollbar
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{
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public bool allowAllEventSystems;
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private MPEventSystemLocator eventSystemLocator;
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private RectTransform viewPortRectTransform;
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private EventSystem eventSystem => eventSystemLocator.eventSystem;
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protected override void Awake()
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{
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base.Awake();
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eventSystemLocator = GetComponent<MPEventSystemLocator>();
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}
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private Selectable FilterSelectable(Selectable selectable)
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{
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if ((bool)selectable)
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{
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MPEventSystemLocator component = selectable.GetComponent<MPEventSystemLocator>();
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if (!component || component.eventSystem != eventSystemLocator.eventSystem)
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{
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selectable = null;
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}
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}
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return selectable;
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}
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public bool InputModuleIsAllowed(BaseInputModule inputModule)
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{
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if (allowAllEventSystems)
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{
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return true;
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}
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EventSystem eventSystem = this.eventSystem;
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if ((bool)eventSystem)
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{
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return inputModule == eventSystem.currentInputModule;
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}
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return false;
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}
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public override Selectable FindSelectableOnDown()
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{
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return FilterSelectable(base.FindSelectableOnDown());
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}
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public override Selectable FindSelectableOnLeft()
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{
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return FilterSelectable(base.FindSelectableOnLeft());
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}
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public override Selectable FindSelectableOnRight()
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{
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return FilterSelectable(base.FindSelectableOnRight());
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}
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public override Selectable FindSelectableOnUp()
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{
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return FilterSelectable(base.FindSelectableOnUp());
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}
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public override void OnPointerUp(PointerEventData eventData)
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{
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if (InputModuleIsAllowed(eventData.currentInputModule))
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{
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if ((bool)eventSystem && base.gameObject == eventSystem.currentSelectedGameObject)
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{
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base.enabled = false;
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base.enabled = true;
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}
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base.OnPointerUp(eventData);
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}
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}
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public override void OnSelect(BaseEventData eventData)
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{
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if (InputModuleIsAllowed(eventData.currentInputModule))
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{
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base.OnSelect(eventData);
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}
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}
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public override void OnDeselect(BaseEventData eventData)
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{
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if (InputModuleIsAllowed(eventData.currentInputModule))
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{
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base.OnDeselect(eventData);
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}
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}
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public override void OnPointerEnter(PointerEventData eventData)
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{
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if (InputModuleIsAllowed(eventData.currentInputModule))
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{
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base.OnPointerEnter(eventData);
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}
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}
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public override void OnPointerExit(PointerEventData eventData)
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{
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if (InputModuleIsAllowed(eventData.currentInputModule))
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{
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base.OnPointerExit(eventData);
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}
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}
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public override void OnPointerDown(PointerEventData eventData)
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{
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if (eventData.button == PointerEventData.InputButton.Left)
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{
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if (IsInteractable() && base.navigation.mode != 0)
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{
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eventSystem.SetSelectedGameObject(base.gameObject, eventData);
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}
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base.OnPointerDown(eventData);
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}
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}
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public override void Select()
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{
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if (!eventSystem.alreadySelecting)
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{
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eventSystem.SetSelectedGameObject(base.gameObject);
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}
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}
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}
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