24 lines
429 B
C#
24 lines
429 B
C#
using Generics.Dynamics;
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using UnityEngine;
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namespace RoR2;
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public class IKSetWeightFromAnimatorFloat : MonoBehaviour
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{
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public Animator animator;
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public string animatorFloat;
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public InverseKinematics ik;
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private void Update()
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{
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float @float = animator.GetFloat(animatorFloat);
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Core.Chain[] otherChains = ik.otherChains;
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for (int i = 0; i < otherChains.Length; i++)
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{
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otherChains[i].weight = @float;
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}
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}
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}
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