82 lines
2.2 KiB
C#
82 lines
2.2 KiB
C#
using System.Collections.Generic;
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using HG;
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using UnityEngine;
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namespace RoR2;
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public class TetherVfxOrigin : MonoBehaviour
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{
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public GameObject tetherPrefab;
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private List<Transform> tetheredTransforms;
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private List<TetherVfx> tetherVfxs;
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protected new Transform transform { get; private set; }
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protected void Awake()
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{
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transform = base.transform;
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tetheredTransforms = CollectionPool<Transform, List<Transform>>.RentCollection();
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tetherVfxs = CollectionPool<TetherVfx, List<TetherVfx>>.RentCollection();
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}
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protected void OnDestroy()
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{
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for (int num = tetherVfxs.Count - 1; num >= 0; num--)
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{
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RemoveTetherAt(num);
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}
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tetherVfxs = CollectionPool<TetherVfx, List<TetherVfx>>.ReturnCollection(tetherVfxs);
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tetheredTransforms = CollectionPool<Transform, List<Transform>>.ReturnCollection(tetheredTransforms);
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}
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protected void AddTether(Transform target)
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{
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if ((bool)target)
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{
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TetherVfx tetherVfx = null;
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if ((bool)tetherPrefab)
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{
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tetherVfx = Object.Instantiate(tetherPrefab, transform).GetComponent<TetherVfx>();
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tetherVfx.tetherTargetTransform = target;
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}
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tetheredTransforms.Add(target);
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tetherVfxs.Add(tetherVfx);
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}
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}
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protected void RemoveTetherAt(int i)
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{
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TetherVfx tetherVfx = tetherVfxs[i];
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if ((bool)tetherVfx)
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{
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tetherVfx.transform.SetParent(null);
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tetherVfx.Terminate();
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}
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tetheredTransforms.RemoveAt(i);
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tetherVfxs.RemoveAt(i);
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}
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public void SetTetheredTransforms(List<Transform> newTetheredTransforms)
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{
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List<Transform> list = CollectionPool<Transform, List<Transform>>.RentCollection();
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List<Transform> list2 = CollectionPool<Transform, List<Transform>>.RentCollection();
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ListUtils.FindExclusiveEntriesByReference(tetheredTransforms, newTetheredTransforms, list2, list);
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int i = 0;
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for (int count = list2.Count; i < count; i++)
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{
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List<Transform> list3 = tetheredTransforms;
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Transform value = list2[i];
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RemoveTetherAt(ListUtils.FirstOccurrenceByReference(list3, in value));
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}
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int j = 0;
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for (int count2 = list.Count; j < count2; j++)
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{
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AddTether(list[j]);
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}
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CollectionPool<Transform, List<Transform>>.ReturnCollection(list2);
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CollectionPool<Transform, List<Transform>>.ReturnCollection(list);
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}
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}
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