101 lines
2.4 KiB
C#
101 lines
2.4 KiB
C#
using System;
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using JetBrains.Annotations;
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using RoR2.ExpansionManagement;
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using UnityEngine;
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namespace RoR2;
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[CreateAssetMenu(menuName = "RoR2/UnlockableDef")]
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public class UnlockableDef : ScriptableObject
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{
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private string _cachedName;
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public string nameToken = "???";
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[Obsolete("UnlockableDef.displayModelPath is obsolete. Use .displayModel instead.", false)]
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public string displayModelPath = "Prefabs/NullModel";
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public GameObject displayModelPrefab;
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public bool hidden;
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public Sprite achievementIcon;
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[Tooltip("Set this to override Unlockable Catalog automatic Expansion linking")]
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public ExpansionDef requiredExpansion;
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public UnlockableIndex index { get; set; } = UnlockableIndex.None;
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[Obsolete(".name should not be used. Use .cachedName instead. If retrieving the value from the engine is absolutely necessary, cast to ScriptableObject first.", true)]
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public new string name
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{
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get
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{
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throw new NotImplementedException();
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}
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set
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{
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throw new NotImplementedException();
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}
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}
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public string cachedName
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{
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get
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{
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return _cachedName;
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}
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set
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{
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base.name = value;
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_cachedName = value;
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}
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}
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[NotNull]
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public Func<string> getHowToUnlockString { get; set; } = () => "???";
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[NotNull]
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public Func<string> getUnlockedString { get; set; } = () => "???";
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public int sortScore { get; set; }
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private void Awake()
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{
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_cachedName = base.name;
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}
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private void OnValidate()
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{
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_cachedName = base.name;
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}
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[ContextMenu("Update displayModelPath to displayModelPrefab")]
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private void ReplaceDisplayModelPrefabPathWithDirectReference()
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{
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string text = displayModelPath;
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if (!string.IsNullOrEmpty(text))
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{
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GameObject gameObject = LegacyResourcesAPI.Load<GameObject>(text);
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if ((bool)gameObject)
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{
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displayModelPrefab = gameObject;
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displayModelPath = string.Empty;
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EditorUtil.SetDirty(this);
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}
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}
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}
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[ConCommand(commandName = "unlockable_migrate", flags = ConVarFlags.None, helpText = "Generates UnlockableDef assets from the existing catalog entries.")]
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private static void CCUnlockableMigrate(ConCommandArgs args)
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{
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for (UnlockableIndex unlockableIndex = (UnlockableIndex)0; (int)unlockableIndex < UnlockableCatalog.unlockableCount; unlockableIndex++)
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{
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EditorUtil.CopyToScriptableObject<UnlockableDef, UnlockableDef>(UnlockableCatalog.GetUnlockableDef(unlockableIndex), "Assets/RoR2/Resources/UnlockableDefs/");
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}
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}
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}
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