r2mods/ilspy_dump/ror2_csproj/EntityStates.Bison/SpawnState.cs

55 lines
1.6 KiB
C#

using RoR2;
using UnityEngine;
namespace EntityStates.Bison;
public class SpawnState : BaseState
{
public static GameObject spawnEffectPrefab;
public static string spawnEffectMuzzle;
public static float duration;
public static float snowyOverlayDuration;
public static Material snowyMaterial;
private static int SpawnStateHash = Animator.StringToHash("Spawn");
private static int SpawnParamHash = Animator.StringToHash("Spawn.playbackRate");
public override void OnEnter()
{
base.OnEnter();
Transform modelTransform = GetModelTransform();
EffectManager.SimpleMuzzleFlash(spawnEffectPrefab, base.gameObject, spawnEffectMuzzle, transmit: false);
PlayAnimation("Body", SpawnStateHash, SpawnParamHash, duration);
Util.PlaySound("Play_bison_idle_graze", base.gameObject);
Util.PlaySound("Play_bison_charge_attack_collide", base.gameObject);
if ((bool)modelTransform)
{
CharacterModel component = modelTransform.GetComponent<CharacterModel>();
if ((bool)component && (bool)snowyMaterial)
{
TemporaryOverlayInstance temporaryOverlayInstance = TemporaryOverlayManager.AddOverlay(component.gameObject);
temporaryOverlayInstance.duration = snowyOverlayDuration;
temporaryOverlayInstance.destroyComponentOnEnd = true;
temporaryOverlayInstance.originalMaterial = snowyMaterial;
temporaryOverlayInstance.inspectorCharacterModel = component;
temporaryOverlayInstance.alphaCurve = AnimationCurve.EaseInOut(0f, 1f, 1f, 0f);
temporaryOverlayInstance.animateShaderAlpha = true;
}
}
}
public override void FixedUpdate()
{
base.FixedUpdate();
if (base.fixedAge > duration)
{
outer.SetNextStateToMain();
}
}
}