r2mods/ilspy_dump/ror2_csproj/EntityStates.ClayBoss/DeathState.cs

129 lines
2.8 KiB
C#

using RoR2;
using UnityEngine;
using UnityEngine.Networking;
namespace EntityStates.ClayBoss;
public class DeathState : GenericCharacterDeath
{
public static GameObject initialEffect;
public static GameObject deathEffect;
public static float duration = 2f;
private float stopwatch;
private Transform modelBaseTransform;
private Transform centerTransform;
private EffectData _effectData;
private EffectManagerHelper _emh_initialEffect;
private bool attemptedDeathBehavior;
public override void Reset()
{
base.Reset();
stopwatch = 0f;
modelBaseTransform = null;
centerTransform = null;
attemptedDeathBehavior = false;
if (_effectData != null)
{
_effectData.Reset();
}
_emh_initialEffect = null;
}
public override void OnEnter()
{
base.OnEnter();
if (!base.modelLocator)
{
return;
}
ChildLocator component = base.modelLocator.modelTransform.GetComponent<ChildLocator>();
if ((bool)component)
{
centerTransform = component.FindChild("Center");
if ((bool)initialEffect)
{
if (!EffectManager.ShouldUsePooledEffect(initialEffect))
{
GameObject obj = Object.Instantiate(initialEffect, centerTransform.position, centerTransform.rotation);
obj.GetComponent<ScaleParticleSystemDuration>().newDuration = duration;
obj.transform.parent = centerTransform;
}
else
{
_emh_initialEffect = EffectManager.GetAndActivatePooledEffect(initialEffect, centerTransform.position, centerTransform.rotation, centerTransform);
_emh_initialEffect.gameObject.GetComponent<ScaleParticleSystemDuration>().newDuration = duration;
}
}
}
modelBaseTransform = base.modelLocator.modelBaseTransform;
}
private void AttemptDeathBehavior()
{
if (attemptedDeathBehavior)
{
return;
}
attemptedDeathBehavior = true;
CleanupInitialEffect();
if ((bool)deathEffect && NetworkServer.active)
{
if (_effectData == null)
{
_effectData = new EffectData();
}
_effectData.origin = centerTransform.position;
EffectManager.SpawnEffect(deathEffect, _effectData, transmit: true);
}
if ((bool)modelBaseTransform)
{
EntityState.Destroy(modelBaseTransform.gameObject);
modelBaseTransform = null;
}
if (NetworkServer.active)
{
EntityState.Destroy(base.gameObject);
}
}
public override void FixedUpdate()
{
stopwatch += GetDeltaTime();
if (stopwatch >= duration)
{
AttemptDeathBehavior();
}
}
public override void OnExit()
{
if (!outer.destroying)
{
AttemptDeathBehavior();
}
else
{
CleanupInitialEffect();
}
base.OnExit();
}
public void CleanupInitialEffect()
{
if (_emh_initialEffect != null && _emh_initialEffect.OwningPool != null)
{
_emh_initialEffect.OwningPool.ReturnObject(_emh_initialEffect);
_emh_initialEffect = null;
}
}
}