r2mods/ilspy_dump/ror2_csproj/EntityStates.GreaterWispMon.../FireCannons.cs

83 lines
2.4 KiB
C#

using RoR2;
using RoR2.Projectile;
using UnityEngine;
namespace EntityStates.GreaterWispMonster;
public class FireCannons : BaseState
{
[SerializeField]
public GameObject projectilePrefab;
[SerializeField]
public GameObject effectPrefab;
public static float baseDuration = 2f;
[SerializeField]
public float damageCoefficient = 1.2f;
[SerializeField]
public float force = 20f;
private float duration;
private static int FireCannonsStateHash = Animator.StringToHash("FireCannons");
private static int FireCannonsParamHash = Animator.StringToHash("FireCannons.playbackRate");
public override void OnEnter()
{
base.OnEnter();
Ray aimRay = GetAimRay();
string text = "MuzzleLeft";
string text2 = "MuzzleRight";
duration = baseDuration / attackSpeedStat;
if ((bool)effectPrefab)
{
EffectManager.SimpleMuzzleFlash(effectPrefab, base.gameObject, text, transmit: false);
EffectManager.SimpleMuzzleFlash(effectPrefab, base.gameObject, text2, transmit: false);
}
PlayAnimation("Gesture", FireCannonsStateHash, FireCannonsParamHash, duration);
if (!base.isAuthority || !base.modelLocator || !base.modelLocator.modelTransform)
{
return;
}
ChildLocator component = base.modelLocator.modelTransform.GetComponent<ChildLocator>();
if ((bool)component)
{
int childIndex = component.FindChildIndex(text);
int childIndex2 = component.FindChildIndex(text2);
Transform transform = component.FindChild(childIndex);
Transform transform2 = component.FindChild(childIndex2);
if ((bool)transform)
{
ProjectileManager.instance.FireProjectile(projectilePrefab, transform.position, Util.QuaternionSafeLookRotation(aimRay.direction), base.gameObject, damageStat * damageCoefficient, force, Util.CheckRoll(critStat, base.characterBody.master));
}
if ((bool)transform2)
{
ProjectileManager.instance.FireProjectile(projectilePrefab, transform2.position, Util.QuaternionSafeLookRotation(aimRay.direction), base.gameObject, damageStat * damageCoefficient, force, Util.CheckRoll(critStat, base.characterBody.master));
}
}
}
public override void OnExit()
{
base.OnExit();
}
public override void FixedUpdate()
{
base.FixedUpdate();
if (base.fixedAge >= duration && base.isAuthority)
{
outer.SetNextStateToMain();
}
}
public override InterruptPriority GetMinimumInterruptPriority()
{
return InterruptPriority.Skill;
}
}