r2mods/ilspy_dump/ror2_csproj/EntityStates.Merc/Assaulter.cs

246 lines
6.9 KiB
C#

using RoR2;
using UnityEngine;
using UnityEngine.Networking;
namespace EntityStates.Merc;
public class Assaulter : BaseState
{
private Transform modelTransform;
public static GameObject dashPrefab;
public static float smallHopVelocity;
public static float dashPrepDuration;
public static float dashDuration = 0.3f;
public static float speedCoefficient = 25f;
public static string beginSoundString;
public static string endSoundString;
public static float damageCoefficient;
public static float procCoefficient;
public static GameObject hitEffectPrefab;
public static float hitPauseDuration;
private float stopwatch;
private Vector3 dashVector = Vector3.zero;
private Animator animator;
private CharacterModel characterModel;
private HurtBoxGroup hurtboxGroup;
private OverlapAttack overlapAttack;
private ChildLocator childLocator;
private bool isDashing;
private bool inHitPause;
private float hitPauseTimer;
private CameraTargetParams.AimRequest aimRequest;
private int originalLayer;
private static int AssaulterPrepStateHash = Animator.StringToHash("AssaulterPrep");
private static int AssaulterPrepParamHash = Animator.StringToHash("AssaulterPrep.playbackRate");
private static int EvisLoopExitStateHash = Animator.StringToHash("EvisLoopExit");
public bool hasHit { get; private set; }
public int dashIndex { private get; set; }
public override void Reset()
{
base.Reset();
modelTransform = null;
stopwatch = 0f;
dashVector = Vector3.zero;
animator = null;
characterModel = null;
hurtboxGroup = null;
if (overlapAttack != null)
{
overlapAttack.Reset();
}
childLocator = null;
isDashing = false;
inHitPause = false;
hitPauseTimer = 0f;
hasHit = false;
dashIndex = 0;
}
public override void OnEnter()
{
base.OnEnter();
Util.PlaySound(beginSoundString, base.gameObject);
modelTransform = GetModelTransform();
if ((bool)base.cameraTargetParams)
{
aimRequest = base.cameraTargetParams.RequestAimType(CameraTargetParams.AimType.Aura);
}
if ((bool)modelTransform)
{
animator = modelTransform.GetComponent<Animator>();
characterModel = modelTransform.GetComponent<CharacterModel>();
childLocator = modelTransform.GetComponent<ChildLocator>();
hurtboxGroup = modelTransform.GetComponent<HurtBoxGroup>();
if ((bool)childLocator)
{
childLocator.FindChild("PreDashEffect").gameObject.SetActive(value: true);
}
}
SmallHop(base.characterMotor, smallHopVelocity);
PlayAnimation("FullBody, Override", AssaulterPrepStateHash, AssaulterPrepParamHash, dashPrepDuration);
dashVector = base.inputBank.aimDirection;
overlapAttack = InitMeleeOverlap(damageCoefficient, hitEffectPrefab, modelTransform, "Assaulter");
overlapAttack.damageType = DamageType.Stun1s;
if (NetworkServer.active)
{
base.characterBody.AddBuff(RoR2Content.Buffs.HiddenInvincibility.buffIndex);
}
}
private void CreateDashEffect()
{
Transform transform = childLocator.FindChild("DashCenter");
if ((bool)transform && (bool)dashPrefab)
{
if (!EffectManager.ShouldUsePooledEffect(dashPrefab))
{
Object.Instantiate(dashPrefab, transform.position, Util.QuaternionSafeLookRotation(dashVector), transform);
}
else
{
EffectManager.GetAndActivatePooledEffect(dashPrefab, transform.position, Util.QuaternionSafeLookRotation(dashVector), transform);
}
}
if ((bool)childLocator)
{
childLocator.FindChild("PreDashEffect").gameObject.SetActive(value: false);
}
}
public override void FixedUpdate()
{
base.FixedUpdate();
base.characterDirection.forward = dashVector;
if (stopwatch > dashPrepDuration / attackSpeedStat && !isDashing)
{
isDashing = true;
dashVector = base.inputBank.aimDirection;
CreateDashEffect();
PlayCrossfade("FullBody, Override", "AssaulterLoop", 0.1f);
originalLayer = base.gameObject.layer;
base.gameObject.layer = LayerIndex.GetAppropriateFakeLayerForTeam(base.teamComponent.teamIndex).intVal;
base.characterMotor.Motor.RebuildCollidableLayers();
if ((bool)modelTransform)
{
TemporaryOverlayInstance temporaryOverlayInstance = TemporaryOverlayManager.AddOverlay(modelTransform.gameObject);
temporaryOverlayInstance.duration = 0.7f;
temporaryOverlayInstance.animateShaderAlpha = true;
temporaryOverlayInstance.alphaCurve = AnimationCurve.EaseInOut(0f, 1f, 1f, 0f);
temporaryOverlayInstance.destroyComponentOnEnd = true;
temporaryOverlayInstance.originalMaterial = LegacyResourcesAPI.Load<Material>("Materials/matMercEnergized");
temporaryOverlayInstance.AddToCharacterModel(modelTransform.GetComponent<CharacterModel>());
}
}
float deltaTime = GetDeltaTime();
if (!isDashing)
{
stopwatch += deltaTime;
}
else if (base.isAuthority)
{
base.characterMotor.velocity = Vector3.zero;
if (!inHitPause)
{
bool num = overlapAttack.Fire();
stopwatch += deltaTime;
if (num)
{
if (!hasHit)
{
hasHit = true;
}
inHitPause = true;
hitPauseTimer = hitPauseDuration / attackSpeedStat;
if ((bool)modelTransform)
{
TemporaryOverlayInstance temporaryOverlayInstance2 = TemporaryOverlayManager.AddOverlay(modelTransform.gameObject);
temporaryOverlayInstance2.duration = hitPauseDuration / attackSpeedStat;
temporaryOverlayInstance2.animateShaderAlpha = true;
temporaryOverlayInstance2.alphaCurve = AnimationCurve.EaseInOut(0f, 1f, 1f, 0f);
temporaryOverlayInstance2.destroyComponentOnEnd = true;
temporaryOverlayInstance2.originalMaterial = LegacyResourcesAPI.Load<Material>("Materials/matMercEvisTarget");
temporaryOverlayInstance2.AddToCharacterModel(modelTransform.GetComponent<CharacterModel>());
}
}
base.characterMotor.rootMotion += dashVector * moveSpeedStat * speedCoefficient * deltaTime;
}
else
{
hitPauseTimer -= deltaTime;
if (hitPauseTimer < 0f)
{
inHitPause = false;
}
}
}
if (stopwatch >= dashDuration + dashPrepDuration / attackSpeedStat && base.isAuthority)
{
outer.SetNextStateToMain();
}
}
public override void OnExit()
{
base.gameObject.layer = originalLayer;
base.characterMotor.Motor.RebuildCollidableLayers();
Util.PlaySound(endSoundString, base.gameObject);
if (base.isAuthority)
{
base.characterMotor.velocity *= 0.1f;
SmallHop(base.characterMotor, smallHopVelocity);
}
aimRequest?.Dispose();
if ((bool)childLocator)
{
childLocator.FindChild("PreDashEffect").gameObject.SetActive(value: false);
}
PlayAnimation("FullBody, Override", EvisLoopExitStateHash);
if (NetworkServer.active)
{
base.characterBody.RemoveBuff(RoR2Content.Buffs.HiddenInvincibility.buffIndex);
}
base.OnExit();
}
public override void OnSerialize(NetworkWriter writer)
{
base.OnSerialize(writer);
writer.Write((byte)dashIndex);
}
public override void OnDeserialize(NetworkReader reader)
{
base.OnDeserialize(reader);
dashIndex = reader.ReadByte();
}
}