r2mods/ilspy_dump/ror2_csproj/EntityStates.Toolbot/DroneProjectileHoverHeal.cs

63 lines
1.8 KiB
C#

using RoR2;
using RoR2.Projectile;
using UnityEngine;
namespace EntityStates.Toolbot;
public class DroneProjectileHoverHeal : DroneProjectileHover
{
public static float healPointsCoefficient;
public static float healFraction;
protected override void Pulse()
{
float num = 1f;
ProjectileDamage component = GetComponent<ProjectileDamage>();
if ((bool)component)
{
num = component.damage;
}
HealOccupants(pulseRadius, healPointsCoefficient * num, healFraction);
EffectData effectData = new EffectData();
effectData.origin = base.transform.position;
effectData.scale = pulseRadius;
EffectManager.SpawnEffect(LegacyResourcesAPI.Load<GameObject>("Prefabs/Effects/ImpactEffects/ExplosionVFX"), effectData, transmit: true);
}
private static HealthComponent SelectHealthComponent(Collider collider)
{
HurtBox component = collider.GetComponent<HurtBox>();
if ((bool)component && (bool)component.healthComponent)
{
return component.healthComponent;
}
return null;
}
private void HealOccupants(float radius, float healPoints, float healFraction)
{
Collider[] colliders;
int num = HGPhysics.OverlapSphere(out colliders, base.transform.position, radius, LayerIndex.entityPrecise.mask);
TeamIndex teamIndex = (teamFilter ? teamFilter.teamIndex : TeamIndex.None);
for (int i = 0; i < num; i++)
{
HurtBox component = colliders[i].GetComponent<HurtBox>();
if (!component || !component.healthComponent)
{
continue;
}
HealthComponent healthComponent = component.healthComponent;
if (healthComponent.body.teamComponent.teamIndex == teamIndex)
{
float num2 = healPoints + healthComponent.fullHealth * healFraction;
if (num2 > 0f)
{
healthComponent.Heal(num2, default(ProcChainMask));
}
}
}
HGPhysics.ReturnResults(colliders);
}
}