r2mods/ilspy_dump/ror2_csproj/RoR2.Achievements.Bandit2/Bandit2RevolverFinaleAchiev...

72 lines
2.4 KiB
C#

using System.Collections.Generic;
namespace RoR2.Achievements.Bandit2;
[RegisterAchievement("Bandit2RevolverFinale", "Skills.Bandit2.SkullRevolver", "CompleteThreeStages", 3u, typeof(Bandit2RevolverFinaleServerAchievement))]
public class Bandit2RevolverFinaleAchievement : BaseAchievement
{
private class Bandit2RevolverFinaleServerAchievement : BaseServerAchievement
{
private const float lastHitWindowSeconds = 0.1f;
private List<BodyIndex> requiredVictimBodyIndices;
private float lastHitTime;
public override void OnInstall()
{
base.OnInstall();
requiredVictimBodyIndices = new List<BodyIndex>();
requiredVictimBodyIndices.Add(BodyCatalog.FindBodyIndex("BrotherHurtBody"));
GlobalEventManager.onCharacterDeathGlobal += OnCharacterDeathGlobal;
GlobalEventManager.onServerDamageDealt += OnServerDamageDealt;
lastHitTime = float.NegativeInfinity;
}
public override void OnUninstall()
{
GlobalEventManager.onCharacterDeathGlobal -= OnCharacterDeathGlobal;
GlobalEventManager.onServerDamageDealt -= OnServerDamageDealt;
base.OnUninstall();
}
private void OnServerDamageDealt(DamageReport damageReport)
{
if (DoesDamageQualify(damageReport) && !(damageReport.attackerMaster == null) && (object)serverAchievementTracker.networkUser.master == damageReport.attackerMaster && requiredVictimBodyIndices.Contains(damageReport.victimBodyIndex))
{
lastHitTime = Run.FixedTimeStamp.now.t;
}
}
private void OnCharacterDeathGlobal(DamageReport damageReport)
{
if ((DoesDamageQualify(damageReport) || !(Run.FixedTimeStamp.now.t - lastHitTime > 0.1f)) && !(damageReport.attackerMaster == null) && (object)serverAchievementTracker.networkUser.master == damageReport.attackerMaster && requiredVictimBodyIndices.Contains(damageReport.victimBodyIndex))
{
Grant();
}
}
private bool DoesDamageQualify(DamageReport damageReport)
{
return (DamageType)(damageReport.damageInfo.damageType & DamageType.ResetCooldownsOnKill) == DamageType.ResetCooldownsOnKill;
}
}
protected override BodyIndex LookUpRequiredBodyIndex()
{
return BodyCatalog.FindBodyIndex("Bandit2Body");
}
protected override void OnBodyRequirementMet()
{
base.OnBodyRequirementMet();
SetServerTracked(shouldTrack: true);
}
protected override void OnBodyRequirementBroken()
{
SetServerTracked(shouldTrack: false);
base.OnBodyRequirementBroken();
}
}