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using UnityEngine;
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using UnityEngine.Events;
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namespace RoR2.EntityLogic;
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public class Repeat : MonoBehaviour
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{
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public UnityEvent repeatedEvent;
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public void CallRepeat(int repeatNumber)
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{
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while (repeatNumber > 0)
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{
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repeatNumber--;
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repeatedEvent?.Invoke();
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}
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}
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}
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