r2mods/ilspy_dump/ror2_csproj/RoR2.Orbs/HauntOrb.cs

36 lines
781 B
C#

using UnityEngine;
namespace RoR2.Orbs;
public class HauntOrb : Orb
{
public float timeToArrive;
public float scale;
public override void Begin()
{
base.duration = timeToArrive + Random.Range(0f, 0.4f);
EffectData effectData = new EffectData
{
scale = scale,
origin = origin,
genericFloat = base.duration
};
effectData.SetHurtBoxReference(target);
EffectManager.SpawnEffect(OrbStorageUtility.Get("Prefabs/Effects/OrbEffects/HauntOrbEffect"), effectData, transmit: true);
}
public override void OnArrival()
{
if ((bool)target)
{
HealthComponent healthComponent = target.healthComponent;
if ((bool)healthComponent && (bool)healthComponent.body)
{
healthComponent.body.AddTimedBuff(RoR2Content.Buffs.AffixHaunted, 15f);
}
}
}
}