r2mods/ilspy_dump/ror2_csproj/RoR2.Skills/ConditionalSkillOverride.cs

75 lines
1.8 KiB
C#

using System;
using UnityEngine;
namespace RoR2.Skills;
public class ConditionalSkillOverride : MonoBehaviour
{
[Serializable]
public struct ConditionalSkillInfo
{
public GenericSkill skillSlot;
public SkillDef sprintSkillDef;
public SkillDef airborneSkillDef;
}
public CharacterBody characterBody;
public ConditionalSkillInfo[] conditionalSkillInfos;
private bool wasSprinting;
private bool wasAirborne;
private void Start()
{
}
private void FixedUpdate()
{
bool flag = false;
bool flag2 = false;
if ((bool)characterBody)
{
flag = characterBody.isSprinting;
if ((bool)characterBody.characterMotor)
{
flag2 = characterBody.characterMotor.isGrounded;
}
}
bool flag3 = wasSprinting || wasAirborne;
bool flag4 = flag || flag2;
ConditionalSkillInfo[] array = conditionalSkillInfos;
for (int i = 0; i < array.Length; i++)
{
ConditionalSkillInfo conditionalSkillInfo = array[i];
if (flag3)
{
if (wasAirborne && !flag2)
{
conditionalSkillInfo.skillSlot.UnsetSkillOverride(this, conditionalSkillInfo.airborneSkillDef, GenericSkill.SkillOverridePriority.Contextual);
}
else if (wasSprinting && !flag)
{
conditionalSkillInfo.skillSlot.UnsetSkillOverride(this, conditionalSkillInfo.sprintSkillDef, GenericSkill.SkillOverridePriority.Contextual);
}
}
if (flag4)
{
if (flag2 && !wasAirborne)
{
conditionalSkillInfo.skillSlot.SetSkillOverride(this, conditionalSkillInfo.airborneSkillDef, GenericSkill.SkillOverridePriority.Contextual);
}
else if (flag && !wasSprinting)
{
conditionalSkillInfo.skillSlot.SetSkillOverride(this, conditionalSkillInfo.sprintSkillDef, GenericSkill.SkillOverridePriority.Contextual);
}
}
}
wasAirborne = flag2;
wasSprinting = flag;
}
}