r2mods/ilspy_dump/ror2_csproj/RoR2/LowerHealthHigherDamageEffe...

50 lines
1.5 KiB
C#

using System;
using UnityEngine;
namespace RoR2;
public class LowerHealthHigherDamageEffectUpdater : MonoBehaviour
{
private CharacterBody body;
public GameObject rageCrystalEffect;
private void OnEnable()
{
body = GetComponentInParent<CharacterModel>().body;
CharacterBody characterBody = body;
characterBody.OnNetworkItemBehaviorUpdate = (Action<CharacterBody.NetworkItemBehaviorData>)Delegate.Combine(characterBody.OnNetworkItemBehaviorUpdate, new Action<CharacterBody.NetworkItemBehaviorData>(HandleNetworkItemUpdate));
}
private void OnDisable()
{
if ((bool)body)
{
CharacterBody characterBody = body;
characterBody.OnNetworkItemBehaviorUpdate = (Action<CharacterBody.NetworkItemBehaviorData>)Delegate.Remove(characterBody.OnNetworkItemBehaviorUpdate, new Action<CharacterBody.NetworkItemBehaviorData>(HandleNetworkItemUpdate));
}
}
private void HandleNetworkItemUpdate(CharacterBody.NetworkItemBehaviorData itemBehaviorData)
{
if (itemBehaviorData.itemIndex == DLC2Content.Items.LowerHealthHigherDamage.itemIndex)
{
UpdateLanternFlameEffect((int)itemBehaviorData.floatValue);
}
}
public void UpdateLanternFlameEffect(int on)
{
if (on != 0)
{
rageCrystalEffect.SetActive(value: true);
Util.PlaySound("Play_item_proc_lowerHealthHigherDamage_active_loop", base.gameObject);
}
else
{
rageCrystalEffect.SetActive(value: false);
Util.PlaySound("Stop_item_proc_lowerHealthHigherDamage_active_loop", base.gameObject);
}
}
}