r2mods/ilspy_dump/ror2_csproj/RoR2/NetworkExtensions.cs

427 lines
11 KiB
C#

using System;
using System.Runtime.CompilerServices;
using JetBrains.Annotations;
using UnityEngine.Networking;
namespace RoR2;
public static class NetworkExtensions
{
private static int itemMaskBitCount;
private static int itemMaskByteCount;
private static byte[] itemMaskByteBuffer;
public static void WriteAchievementIndex(this NetworkWriter writer, AchievementIndex value)
{
writer.WritePackedUInt32((uint)value.intValue);
}
public static AchievementIndex ReadAchievementIndex(this NetworkReader reader)
{
AchievementIndex result = default(AchievementIndex);
result.intValue = (int)reader.ReadPackedUInt32();
return result;
}
public static void WriteBodyIndex(this NetworkWriter writer, BodyIndex bodyIndex)
{
writer.WritePackedIndex32((int)bodyIndex);
}
public static BodyIndex ReadBodyIndex(this NetworkReader reader)
{
return (BodyIndex)reader.ReadPackedIndex32();
}
public static void WriteBuffIndex(this NetworkWriter writer, BuffIndex buffIndex)
{
writer.WritePackedIndex32((int)buffIndex);
}
public static BuffIndex ReadBuffIndex(this NetworkReader reader)
{
return (BuffIndex)reader.ReadPackedIndex32();
}
public static DamageTypeCombo ReadDamageType(this NetworkReader reader)
{
return reader.ReadPackedUInt64();
}
public static void WriteDamageType(this NetworkWriter writer, DamageTypeCombo damageType)
{
writer.WritePackedUInt64(damageType.damageTypeCombined);
}
public static DamageColorIndex ReadDamageColorIndex(this NetworkReader reader)
{
return (DamageColorIndex)reader.ReadByte();
}
public static void Write(this NetworkWriter writer, DamageColorIndex damageColorIndex)
{
writer.Write((byte)damageColorIndex);
}
public static void Write(this NetworkWriter writer, DamageInfo damageInfo)
{
writer.Write(damageInfo.damage);
writer.Write(damageInfo.crit);
writer.Write(damageInfo.attacker);
writer.Write(damageInfo.inflictor);
writer.Write(damageInfo.position);
writer.Write(damageInfo.force);
writer.Write(damageInfo.procChainMask);
writer.Write(damageInfo.procCoefficient);
writer.WritePackedUInt32((uint)(ulong)damageInfo.damageType);
writer.Write((byte)damageInfo.damageColorIndex);
writer.Write((byte)(damageInfo.dotIndex + 1));
writer.Write(damageInfo.canRejectForce);
}
public static DamageInfo ReadDamageInfo(this NetworkReader reader)
{
return new DamageInfo
{
damage = reader.ReadSingle(),
crit = reader.ReadBoolean(),
attacker = reader.ReadGameObject(),
inflictor = reader.ReadGameObject(),
position = reader.ReadVector3(),
force = reader.ReadVector3(),
procChainMask = reader.ReadProcChainMask(),
procCoefficient = reader.ReadSingle(),
damageType = reader.ReadPackedUInt64(),
damageColorIndex = (DamageColorIndex)reader.ReadByte(),
dotIndex = (DotController.DotIndex)(reader.ReadByte() - 1),
canRejectForce = reader.ReadBoolean()
};
}
public static void WriteEffectIndex(this NetworkWriter writer, EffectIndex effectIndex)
{
writer.WritePackedUInt32((uint)(effectIndex + 1));
}
public static EffectIndex ReadEffectIndex(this NetworkReader reader)
{
return (EffectIndex)(reader.ReadPackedUInt32() - 1);
}
public static void Write(this NetworkWriter writer, EffectData effectData)
{
effectData.Serialize(writer);
}
public static EffectData ReadEffectData(this NetworkReader reader)
{
EffectData effectData = new EffectData();
effectData.Deserialize(reader);
return effectData;
}
public static void ReadEffectData(this NetworkReader reader, EffectData effectData)
{
effectData.Deserialize(reader);
}
public static void Write(this NetworkWriter writer, EntityStateIndex entityStateIndex)
{
writer.WritePackedIndex32((int)entityStateIndex);
}
public static EntityStateIndex ReadEntityStateIndex(this NetworkReader reader)
{
return (EntityStateIndex)reader.ReadPackedIndex32();
}
public static void Write(this NetworkWriter writer, EquipmentIndex equipmentIndex)
{
writer.WritePackedUInt32((uint)(equipmentIndex + 1));
}
public static EquipmentIndex ReadEquipmentIndex(this NetworkReader reader)
{
return (EquipmentIndex)(reader.ReadPackedUInt32() - 1);
}
public static void Write(this NetworkWriter writer, Run.TimeStamp timeStamp)
{
Run.TimeStamp.Serialize(writer, timeStamp);
}
public static Run.TimeStamp ReadTimeStamp(this NetworkReader reader)
{
return Run.TimeStamp.Deserialize(reader);
}
public static void Write(this NetworkWriter writer, Run.FixedTimeStamp timeStamp)
{
Run.FixedTimeStamp.Serialize(writer, timeStamp);
}
public static Run.FixedTimeStamp ReadFixedTimeStamp(this NetworkReader reader)
{
return Run.FixedTimeStamp.Deserialize(reader);
}
public static void Write(this NetworkWriter writer, HurtBoxReference hurtBoxReference)
{
hurtBoxReference.Write(writer);
}
public static HurtBoxReference ReadHurtBoxReference(this NetworkReader reader)
{
HurtBoxReference result = default(HurtBoxReference);
result.Read(reader);
return result;
}
public static void Write(this NetworkWriter writer, ItemIndex itemIndex)
{
writer.WritePackedUInt32((uint)(itemIndex + 1));
}
public static ItemIndex ReadItemIndex(this NetworkReader reader)
{
return (ItemIndex)(reader.ReadPackedUInt32() - 1);
}
[SystemInitializer(new Type[] { typeof(ItemCatalog) })]
private static void Init()
{
itemMaskBitCount = ItemCatalog.itemCount;
itemMaskByteCount = itemMaskBitCount + 7 >> 3;
itemMaskByteBuffer = new byte[itemMaskByteCount];
}
public static void WriteItemStacks(this NetworkWriter writer, int[] srcItemStacks)
{
int num = 0;
for (int i = 0; i < itemMaskByteCount; i++)
{
byte b = 0;
int num2 = 0;
while (num2 < 8 && num < itemMaskBitCount && num < srcItemStacks.Length)
{
if (srcItemStacks[num] > 0)
{
b |= (byte)(1 << num2);
}
num2++;
num++;
}
itemMaskByteBuffer[i] = b;
}
for (int j = 0; j < itemMaskByteCount && j < itemMaskByteBuffer.Length; j++)
{
writer.Write(itemMaskByteBuffer[j]);
}
ItemIndex itemIndex = ItemIndex.Count;
for (ItemIndex itemCount = (ItemIndex)ItemCatalog.itemCount; itemIndex < itemCount && (int)itemIndex < srcItemStacks.Length; itemIndex++)
{
int num3 = srcItemStacks[(int)itemIndex];
if (num3 > 0)
{
writer.WritePackedUInt32((uint)num3);
}
}
}
public static void ReadItemStacks(this NetworkReader reader, int[] destItemStacks)
{
for (int i = 0; i < itemMaskByteCount; i++)
{
itemMaskByteBuffer[i] = reader.ReadByte();
}
int num = 0;
for (int j = 0; j < itemMaskByteCount; j++)
{
byte b = itemMaskByteBuffer[j];
int num2 = 0;
while (num2 < 8 && num < itemMaskBitCount)
{
destItemStacks[num] = (int)(((b & (byte)(1 << num2)) != 0) ? reader.ReadPackedUInt32() : 0);
num2++;
num++;
}
}
}
public static void WriteBitArray(this NetworkWriter writer, [NotNull] bool[] values)
{
writer.WriteBitArray(values, values.Length);
}
public static void WriteBitArray(this NetworkWriter writer, [NotNull] bool[] values, int bufferLength)
{
int num = bufferLength + 7 >> 3;
int num2 = num - 1;
int num3 = bufferLength - (num2 << 3);
int num4 = 0;
for (int i = 0; i < num; i++)
{
byte b = 0;
int num5 = ((i < num2) ? 8 : num3);
int num6 = 0;
while (num6 < num5)
{
if (values[num4])
{
b |= (byte)(1 << num6);
}
num6++;
num4++;
}
writer.Write(b);
}
}
public static void ReadBitArray(this NetworkReader reader, [NotNull] bool[] values)
{
reader.ReadBitArray(values, values.Length);
}
public static void ReadBitArray(this NetworkReader reader, [NotNull] bool[] values, int bufferLength)
{
int num = bufferLength + 7 >> 3;
int num2 = num - 1;
int num3 = bufferLength - (num2 << 3);
int num4 = 0;
for (int i = 0; i < num; i++)
{
int num5 = ((i < num2) ? 8 : num3);
byte b = reader.ReadByte();
int num6 = 0;
while (num6 < num5)
{
values[num4] = (b & (byte)(1 << num6)) != 0;
num6++;
num4++;
}
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void WritePackedIndex32(this NetworkWriter writer, int index)
{
writer.WritePackedUInt32((uint)(index + 1));
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static int ReadPackedIndex32(this NetworkReader reader)
{
return (int)(reader.ReadPackedUInt32() - 1);
}
public static void Write(this NetworkWriter writer, NetworkPlayerName networkPlayerName)
{
networkPlayerName.Serialize(writer);
}
public static NetworkPlayerName ReadNetworkPlayerName(this NetworkReader reader)
{
NetworkPlayerName result = default(NetworkPlayerName);
result.Deserialize(reader);
return result;
}
public static void Write(this NetworkWriter writer, PackedUnitVector3 value)
{
writer.Write(value.value);
}
public static PackedUnitVector3 ReadPackedUnitVector3(this NetworkReader reader)
{
return new PackedUnitVector3(reader.ReadUInt16());
}
public static void Write(this NetworkWriter writer, PickupIndex value)
{
PickupIndex.WriteToNetworkWriter(writer, value);
}
public static PickupIndex ReadPickupIndex(this NetworkReader reader)
{
return PickupIndex.ReadFromNetworkReader(reader);
}
public static void Write(this NetworkWriter writer, PitchYawPair pitchYawPair)
{
writer.Write(pitchYawPair.pitch);
writer.Write(pitchYawPair.yaw);
}
public static PitchYawPair ReadPitchYawPair(this NetworkReader reader)
{
float pitch = reader.ReadSingle();
float yaw = reader.ReadSingle();
return new PitchYawPair(pitch, yaw);
}
public static void Write(this NetworkWriter writer, ProcChainMask procChainMask)
{
writer.WritePackedUInt32(procChainMask.mask);
}
public static ProcChainMask ReadProcChainMask(this NetworkReader reader)
{
ProcChainMask result = default(ProcChainMask);
result.mask = reader.ReadPackedUInt32();
return result;
}
public static void Write(this NetworkWriter writer, RuleBook src)
{
src.Serialize(writer);
}
public static void ReadRuleBook(this NetworkReader reader, RuleBook dest)
{
dest.Deserialize(reader);
}
public static void Write(this NetworkWriter writer, RuleMask src)
{
src.Serialize(writer);
}
public static void ReadRuleMask(this NetworkReader reader, RuleMask dest)
{
dest.Deserialize(reader);
}
public static void Write(this NetworkWriter writer, RuleChoiceMask src)
{
src.Serialize(writer);
}
public static void ReadRuleChoiceMask(this NetworkReader reader, RuleChoiceMask dest)
{
dest.Deserialize(reader);
}
public static void Write(this NetworkWriter writer, TeamIndex teamIndex)
{
byte value = (byte)(teamIndex + 1);
writer.Write(value);
}
public static TeamIndex ReadTeamIndex(this NetworkReader reader)
{
return (TeamIndex)(reader.ReadByte() - 1);
}
public static void Write(this NetworkWriter writer, UnlockableIndex index)
{
writer.WritePackedIndex32((int)index);
}
public static UnlockableIndex ReadUnlockableIndex(this NetworkReader reader)
{
return (UnlockableIndex)reader.ReadPackedIndex32();
}
}