r2mods/ilspy_dump/ror2_csproj/RoR2/PositionIndicator.cs

204 lines
6.0 KiB
C#

using System.Collections.Generic;
using RoR2.ConVar;
using RoR2.UI;
using UnityEngine;
namespace RoR2;
[DisallowMultipleComponent]
public class PositionIndicator : MonoBehaviour
{
public Transform targetTransform;
private new Transform transform;
private static readonly List<PositionIndicator> instancesList;
[Tooltip("The child object to enable when the target is within the frame.")]
public GameObject insideViewObject;
[Tooltip("The child object to enable when the target is outside the frame.")]
public GameObject outsideViewObject;
[Tooltip("The child object to ALWAYS enable, IF its not my own position indicator.")]
public GameObject alwaysVisibleObject;
[Tooltip("Whether or not outsideViewObject should be rotated to point to the target.")]
public bool shouldRotateOutsideViewObject;
[Tooltip("The offset to apply to the rotation of the outside view object when shouldRotateOutsideViewObject is set.")]
public float outsideViewRotationOffset;
private float yOffset;
private bool generateDefaultPosition;
private static BoolConVar cvPositionIndicatorsEnable;
public Vector3 defaultPosition { get; set; }
private void Awake()
{
transform = base.transform;
}
private void Start()
{
if (!generateDefaultPosition)
{
generateDefaultPosition = true;
defaultPosition = base.transform.position;
}
if ((bool)targetTransform)
{
yOffset = CalcHeadOffset(targetTransform) + 1f;
}
}
private static float CalcHeadOffset(Transform transform)
{
Collider component = transform.GetComponent<Collider>();
if ((bool)component)
{
return component.bounds.extents.y;
}
return 0f;
}
private void OnEnable()
{
instancesList.Add(this);
}
private void OnDisable()
{
instancesList.Remove(this);
}
private void OnValidate()
{
if ((bool)insideViewObject && (bool)insideViewObject.GetComponentInChildren<PositionIndicator>())
{
Debug.LogError("insideViewObject may not be assigned another object with another PositionIndicator in its heirarchy!");
insideViewObject = null;
}
if ((bool)outsideViewObject && (bool)outsideViewObject.GetComponentInChildren<PositionIndicator>())
{
Debug.LogError("outsideViewObject may not be assigned another object with another PositionIndicator in its heirarchy!");
outsideViewObject = null;
}
}
static PositionIndicator()
{
instancesList = new List<PositionIndicator>();
cvPositionIndicatorsEnable = new BoolConVar("position_indicators_enable", ConVarFlags.None, "1", "Enables/Disables position indicators for allies, bosses, pings, etc.");
UICamera.onUICameraPreCull += UpdatePositions;
}
private static void UpdatePositions(UICamera uiCamera)
{
Camera sceneCam = uiCamera.cameraRigController.sceneCam;
Camera camera = uiCamera.camera;
Rect pixelRect = camera.pixelRect;
Vector2 center = pixelRect.center;
pixelRect.size *= 0.95f;
pixelRect.center = center;
Vector2 center2 = pixelRect.center;
float num = 1f / (pixelRect.width * 0.5f);
float num2 = 1f / (pixelRect.height * 0.5f);
Quaternion rotation = uiCamera.transform.rotation;
CameraRigController cameraRigController = uiCamera.cameraRigController;
Transform transform = null;
if ((bool)cameraRigController && (bool)cameraRigController.target)
{
CharacterBody component = cameraRigController.target.GetComponent<CharacterBody>();
transform = ((!component) ? cameraRigController.target.transform : component.coreTransform);
}
for (int i = 0; i < instancesList.Count; i++)
{
PositionIndicator positionIndicator = instancesList[i];
bool flag = false;
bool flag2 = false;
bool active = false;
if (!HUD.cvHudEnable.value)
{
positionIndicator.insideViewObject.SetActive(value: false);
positionIndicator.outsideViewObject.SetActive(value: false);
positionIndicator.alwaysVisibleObject.SetActive(value: false);
continue;
}
float num3 = 0f;
Vector3 vector2;
int num4;
if (cvPositionIndicatorsEnable.value)
{
Vector3 vector = (positionIndicator.targetTransform ? positionIndicator.targetTransform.position : positionIndicator.defaultPosition);
if (!positionIndicator.targetTransform || ((bool)positionIndicator.targetTransform && positionIndicator.targetTransform != transform))
{
active = true;
vector2 = sceneCam.WorldToScreenPoint(vector + new Vector3(0f, positionIndicator.yOffset, 0f));
bool flag3 = vector2.z <= 0f;
if (!flag3)
{
num4 = (pixelRect.Contains(vector2) ? 1 : 0);
if (num4 != 0)
{
goto IL_0279;
}
}
else
{
num4 = 0;
}
Vector2 vector3 = (Vector2)vector2 - center2;
float a = Mathf.Abs(vector3.x * num);
float b = Mathf.Abs(vector3.y * num2);
float num5 = Mathf.Max(a, b);
vector3 /= num5;
vector3 *= (flag3 ? (-1f) : 1f);
vector2 = vector3 + center2;
if (positionIndicator.shouldRotateOutsideViewObject)
{
num3 = Mathf.Atan2(vector3.y, vector3.x) * 57.29578f;
}
goto IL_0279;
}
}
goto IL_02a7;
IL_0279:
flag = (byte)num4 != 0;
flag2 = num4 == 0;
vector2.z = 1f;
Vector3 position = camera.ScreenToWorldPoint(vector2);
positionIndicator.transform.SetPositionAndRotation(position, rotation);
goto IL_02a7;
IL_02a7:
if ((bool)positionIndicator.alwaysVisibleObject)
{
positionIndicator.alwaysVisibleObject.SetActive(active);
}
if (positionIndicator.insideViewObject == positionIndicator.outsideViewObject)
{
if ((bool)positionIndicator.insideViewObject)
{
positionIndicator.insideViewObject.SetActive(flag || flag2);
}
continue;
}
if ((bool)positionIndicator.insideViewObject)
{
positionIndicator.insideViewObject.SetActive(flag);
}
if ((bool)positionIndicator.outsideViewObject)
{
positionIndicator.outsideViewObject.SetActive(flag2);
if (flag2 && positionIndicator.shouldRotateOutsideViewObject)
{
positionIndicator.outsideViewObject.transform.localEulerAngles = new Vector3(0f, 0f, num3 + positionIndicator.outsideViewRotationOffset);
}
}
}
}
}