r2mods/ilspy_dump/ror2_csproj/RoR2/ScavengerItemGranter.cs

58 lines
1.2 KiB
C#

using System;
using UnityEngine;
namespace RoR2;
[RequireComponent(typeof(Inventory))]
public class ScavengerItemGranter : MonoBehaviour
{
[Serializable]
public struct StackRollData
{
public PickupDropTable dropTable;
public int stacks;
public int numRolls;
}
public bool overwriteEquipment;
public StackRollData[] stackRollDataList;
private static readonly Xoroshiro128Plus rng;
private void Start()
{
Inventory component = GetComponent<Inventory>();
StackRollData[] array = stackRollDataList;
for (int i = 0; i < array.Length; i++)
{
StackRollData stackRollData = array[i];
if ((bool)stackRollData.dropTable)
{
for (int j = 0; j < stackRollData.numRolls; j++)
{
PickupDef pickupDef = PickupCatalog.GetPickupDef(stackRollData.dropTable.GenerateDrop(rng));
component.GiveItem(pickupDef.itemIndex, stackRollData.stacks);
}
}
}
if (overwriteEquipment || component.currentEquipmentIndex == EquipmentIndex.None)
{
component.GiveRandomEquipment(rng);
}
}
static ScavengerItemGranter()
{
rng = new Xoroshiro128Plus(0uL);
Run.onRunStartGlobal += OnRunStart;
}
private static void OnRunStart(Run run)
{
rng.ResetSeed(run.seed);
}
}