r2mods/ilspy_dump/ror2_csproj/RoR2/VoidRaidGauntletEntranceCon...

174 lines
4.1 KiB
C#

using System.Runtime.InteropServices;
using UnityEngine;
using UnityEngine.Networking;
namespace RoR2;
public class VoidRaidGauntletEntranceController : NetworkBehaviour
{
[SerializeField]
private MapZone entranceZone;
[SyncVar(hook = "UpdateGauntletIndex")]
private int gauntletIndex;
private static int kRpcRpcUpdateGauntletIndex;
public int NetworkgauntletIndex
{
get
{
return gauntletIndex;
}
[param: In]
set
{
if (NetworkServer.localClientActive && !base.syncVarHookGuard)
{
base.syncVarHookGuard = true;
UpdateGauntletIndex(value);
base.syncVarHookGuard = false;
}
SetSyncVar(value, ref gauntletIndex, 1u);
}
}
[Server]
public void SetGauntletIndex(int newGauntletIndex)
{
if (!NetworkServer.active)
{
Debug.LogWarning("[Server] function 'System.Void RoR2.VoidRaidGauntletEntranceController::SetGauntletIndex(System.Int32)' called on client");
return;
}
NetworkgauntletIndex = newGauntletIndex;
UpdateGauntletIndex(gauntletIndex);
CallRpcUpdateGauntletIndex(gauntletIndex);
}
private void OnEnable()
{
if ((bool)entranceZone)
{
entranceZone.onBodyTeleport += OnBodyTeleport;
}
}
private void OnDisable()
{
if ((bool)entranceZone)
{
entranceZone.onBodyTeleport -= OnBodyTeleport;
}
}
private void OnBodyTeleport(CharacterBody body)
{
if (Util.HasEffectiveAuthority(body.gameObject) && (bool)body.masterObject.GetComponent<PlayerCharacterMasterController>() && (bool)VoidRaidGauntletController.instance)
{
body.healthComponent.CallCmdHealFull();
body.healthComponent.CallCmdRechargeShieldFull();
VoidRaidGauntletController.instance.OnAuthorityPlayerEnter();
}
}
private void UpdateGauntletIndex(int newGauntletIndex)
{
if (newGauntletIndex != gauntletIndex)
{
NetworkgauntletIndex = newGauntletIndex;
}
if ((bool)entranceZone && (bool)VoidRaidGauntletController.instance)
{
VoidRaidGauntletController.instance.PointZoneToGauntlet(newGauntletIndex, entranceZone);
}
}
[ClientRpc]
private void RpcUpdateGauntletIndex(int newGauntletIndex)
{
UpdateGauntletIndex(newGauntletIndex);
}
private void UNetVersion()
{
}
protected static void InvokeRpcRpcUpdateGauntletIndex(NetworkBehaviour obj, NetworkReader reader)
{
if (!NetworkClient.active)
{
Debug.LogError("RPC RpcUpdateGauntletIndex called on server.");
}
else
{
((VoidRaidGauntletEntranceController)obj).RpcUpdateGauntletIndex((int)reader.ReadPackedUInt32());
}
}
public void CallRpcUpdateGauntletIndex(int newGauntletIndex)
{
if (!NetworkServer.active)
{
Debug.LogError("RPC Function RpcUpdateGauntletIndex called on client.");
return;
}
NetworkWriter networkWriter = new NetworkWriter();
networkWriter.Write((short)0);
networkWriter.Write((short)2);
networkWriter.WritePackedUInt32((uint)kRpcRpcUpdateGauntletIndex);
networkWriter.Write(GetComponent<NetworkIdentity>().netId);
networkWriter.WritePackedUInt32((uint)newGauntletIndex);
SendRPCInternal(networkWriter, 0, "RpcUpdateGauntletIndex");
}
static VoidRaidGauntletEntranceController()
{
kRpcRpcUpdateGauntletIndex = -330092625;
NetworkBehaviour.RegisterRpcDelegate(typeof(VoidRaidGauntletEntranceController), kRpcRpcUpdateGauntletIndex, InvokeRpcRpcUpdateGauntletIndex);
NetworkCRC.RegisterBehaviour("VoidRaidGauntletEntranceController", 0);
}
public override bool OnSerialize(NetworkWriter writer, bool forceAll)
{
if (forceAll)
{
writer.WritePackedUInt32((uint)gauntletIndex);
return true;
}
bool flag = false;
if ((base.syncVarDirtyBits & (true ? 1u : 0u)) != 0)
{
if (!flag)
{
writer.WritePackedUInt32(base.syncVarDirtyBits);
flag = true;
}
writer.WritePackedUInt32((uint)gauntletIndex);
}
if (!flag)
{
writer.WritePackedUInt32(base.syncVarDirtyBits);
}
return flag;
}
public override void OnDeserialize(NetworkReader reader, bool initialState)
{
if (initialState)
{
gauntletIndex = (int)reader.ReadPackedUInt32();
return;
}
int num = (int)reader.ReadPackedUInt32();
if (((uint)num & (true ? 1u : 0u)) != 0)
{
UpdateGauntletIndex((int)reader.ReadPackedUInt32());
}
}
public override void PreStartClient()
{
}
}