r2mods/ilspy_dump/ror2_csproj/SocialUserIconBehaviorConso...

166 lines
3.7 KiB
C#

using System.Collections;
using RoR2;
using RoR2.UI;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
public class SocialUserIconBehaviorConsoles : SocialUserIconBehavior
{
private bool UserIconIsLoad;
private bool loadAvatarIsDone;
private Texture2D pointerOfTexture;
private HGButton button;
private bool blockToClick;
private WaitForSeconds waiteSecond = new WaitForSeconds(0.3f);
private Image outline;
public override void Refresh(bool shouldForceRefresh = false)
{
if (!(!PlatformSystems.lobbyManager.HasMPLobbyFeature(MPLobbyFeatures.UserIcon) | (UserIconIsLoad && !shouldForceRefresh)))
{
PlatformSystems.userManager.GetAvatar(userID, gameObject, generatedTexture, avatarSize, HandleNewTexture);
UserIconIsLoad = true;
loadAvatarIsDone = false;
if ((bool)gameObject && gameObject.activeInHierarchy)
{
monoBehaviour.StartCoroutine(UserIconTextureChangeCoroutine());
}
if (!generatedTexture && rawImageComponent != null)
{
rawImageComponent.texture = base.defaultTexture;
}
}
}
public override void RefreshWithUser(PlatformID newUserID)
{
if (PlatformSystems.lobbyManager.HasMPLobbyFeature(MPLobbyFeatures.UserIcon) && (sourceType != SourceType.Network || !newUserID.Equals(userID)))
{
sourceType = SourceType.Network;
UserIconIsLoad = false;
userID = newUserID;
InitButtonToClickeble();
Refresh();
}
}
protected override void HandleNewTexture(Texture2D tex)
{
if (tex == null || rawImageComponent == null)
{
UserIconIsLoad = false;
if (this != null && (bool)gameObject)
{
monoBehaviour.StopCoroutine(UserIconTextureChangeCoroutine());
}
}
else
{
pointerOfTexture = tex;
generatedTexture = pointerOfTexture;
rawImageComponent.texture = pointerOfTexture;
loadAvatarIsDone = true;
}
}
protected override void OnAwakeBehavior()
{
rawImageComponent = gameObject.GetComponent<RawImage>();
rawImageComponent.texture = base.defaultTexture;
rawImageComponent.rectTransform.sizeDelta = new Vector2(32f, 32f);
if (PreGameController.instance != null)
{
UserIconIsLoad = false;
}
if (!UserManager.P_UseSocialIcon.value)
{
gameObject.SetActive(value: false);
}
}
protected override void OnEnableBehavior()
{
if (UserIconIsLoad)
{
monoBehaviour.StartCoroutine(UserIconTextureChangeCoroutine());
}
if (userID != default(PlatformID))
{
InitButtonToClickeble();
}
}
private void InitButtonToClickeble()
{
if (!(button != null) && !(gameObject == null))
{
button = gameObject.AddComponent<HGButton>();
button.onClick.RemoveAllListeners();
button.onClick.AddListener(OnClickToSocialUserIcon);
outline = gameObject.transform.GetComponentInChildren<Image>();
if (outline != null)
{
outline.rectTransform.offsetMax = new Vector2(2f, 2f);
outline.rectTransform.offsetMin = new Vector2(-2f, -2f);
button.onSelect = new UnityEvent();
button.onSelect.AddListener(Selected);
button.onDeselect = new UnityEvent();
button.onDeselect.AddListener(Deselected);
}
}
}
private void Selected()
{
outline.enabled = true;
}
private void Deselected()
{
outline.enabled = false;
}
private void OnClickToSocialUserIcon()
{
if (!blockToClick)
{
blockToClick = true;
}
}
private void UnblockToCkick()
{
if (!monoBehaviour.isActiveAndEnabled)
{
blockToClick = false;
}
else
{
monoBehaviour.StartCoroutine(ButtonUpAcrivityCoroutine());
}
}
private IEnumerator ButtonUpAcrivityCoroutine()
{
yield return waiteSecond;
blockToClick = false;
}
private IEnumerator UserIconTextureChangeCoroutine()
{
while (!loadAvatarIsDone)
{
yield return null;
}
generatedTexture = pointerOfTexture;
rawImageComponent.texture = pointerOfTexture;
}
}