411 lines
13 KiB
INI
411 lines
13 KiB
INI
## Settings file was created by plugin Supply Drop v1.4.12
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## Plugin GUID: com.K1454.SupplyDrop
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[Item: Echo-Voltaic Plankton]
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## Should this item appear in runs?
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# Setting type: Boolean
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# Default value: true
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Enable Item? = true
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## Should the AI not be able to obtain this item?
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# Setting type: Boolean
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# Default value: false
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Blacklist Item from AI Use? = false
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## Should the printers be able to print this item?
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# Setting type: Boolean
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# Default value: false
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Blacklist Item from Printers? = false
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## Should we require this item to be unlocked before it appears in runs? (Will only affect items with associated unlockables.)
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# Setting type: Boolean
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# Default value: true
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Require Unlock = true
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## How much shield as a % of max HP should you gain with the first echo-voltaic plankton? (.08 = 8%)
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# Setting type: Single
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# Default value: 0.08
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Shield Gained with First Stack of Echo-Voltaic Plankton = 0.08
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## How much shield should you gain when you hit an enemy?
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# Setting type: Single
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# Default value: 1
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Amount of Shield Gained on Hit = 1
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[Item: Hardened Bone Fragments]
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## Should this item appear in runs?
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# Setting type: Boolean
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# Default value: true
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Enable Item? = true
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## Should the AI not be able to obtain this item?
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# Setting type: Boolean
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# Default value: false
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Blacklist Item from AI Use? = false
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## Should the printers be able to print this item?
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# Setting type: Boolean
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# Default value: false
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Blacklist Item from Printers? = false
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## Should we require this item to be unlocked before it appears in runs? (Will only affect items with associated unlockables.)
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# Setting type: Boolean
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# Default value: true
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Require Unlock = true
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## How much armor should you gain on kill with a single hardened bone fragments?
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# Setting type: Single
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# Default value: 5
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Base Armor Gained on Kill with 1 Hardened Bone Fragments = 5
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## How much additional armor gained on kill should each hardened bone fragments after the first give?
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# Setting type: Single
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# Default value: 1
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Additional Armor Gained on Kill per Hardened Bone Fragments = 1
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## How much % max HP lost should it take to lose 1 armor buff stack? This is in addition to a base 1 stack lost to any damage.
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# Setting type: Single
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# Default value: 2
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Percent of Max HP to Lose 1 Armor Buff Stack = 2
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[Item: Numbing Berries]
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## Should this item appear in runs?
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# Setting type: Boolean
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# Default value: true
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Enable Item? = true
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## Should the AI not be able to obtain this item?
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# Setting type: Boolean
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# Default value: false
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Blacklist Item from AI Use? = false
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## Should the printers be able to print this item?
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# Setting type: Boolean
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# Default value: false
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Blacklist Item from Printers? = false
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## Should we require this item to be unlocked before it appears in runs? (Will only affect items with associated unlockables.)
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# Setting type: Boolean
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# Default value: true
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Require Unlock = true
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## How much armor should you gain upon taking damage with a single numbing berries?
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# Setting type: Single
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# Default value: 10
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Base Armor Gained on Taking Damage with 1 Numbing Berries = 10
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## How much additional armor gained upon taking damage should each numbing berries after the first give?
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# Setting type: Single
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# Default value: 5
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Additional Armor Gained on Taking Damage per Numbing Berries = 5
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## How long should the armor boost last for with a single numbing berries, in seconds?
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# Setting type: Single
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# Default value: 2
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Base duration of the Armor Boost with 1 Numbing Berries = 2
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## How much additional armor boost duration should each numbing berries after the first give, in seconds?
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# Setting type: Single
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# Default value: 0.5
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Additional duration of the Armor Boost per Numbing Berries = 0.5
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[Item: Quantum Shield Stabilizer]
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## Should this item appear in runs?
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# Setting type: Boolean
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# Default value: true
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Enable Item? = true
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## Should the AI not be able to obtain this item?
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# Setting type: Boolean
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# Default value: false
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Blacklist Item from AI Use? = false
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## Should the printers be able to print this item?
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# Setting type: Boolean
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# Default value: false
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Blacklist Item from Printers? = false
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## Should we require this item to be unlocked before it appears in runs? (Will only affect items with associated unlockables.)
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# Setting type: Boolean
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# Default value: true
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Require Unlock = true
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## How much shield as a % of max HP should you gain with the first quantum shield stabilizer? (.16 = 16%)
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# Setting type: Single
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# Default value: 0.16
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Shield Gained with First Stack of Quantum Shield Stabilizer = 0.16
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## How long should the QSS take before its effect is off cooldown, in seconds?
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# Setting type: Single
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# Default value: 5
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Base Cooldown on Shield Gate Ability with 1 Quantum Shield Stabilizer = 5
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## How much cooldown reduction should each quantum shield stabilizer after the first give, in seconds?
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# Setting type: Single
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# Default value: 1
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Additional Reduction of Cooldown on Shield Gate Ability per Quantum Shield Stabilizer = 1
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[Item: Salvaged Wires]
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## Should this item appear in runs?
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# Setting type: Boolean
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# Default value: true
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Enable Item? = true
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## Should the AI not be able to obtain this item?
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# Setting type: Boolean
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# Default value: false
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Blacklist Item from AI Use? = false
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## Should the printers be able to print this item?
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# Setting type: Boolean
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# Default value: false
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Blacklist Item from Printers? = false
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## Should we require this item to be unlocked before it appears in runs? (Will only affect items with associated unlockables.)
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# Setting type: Boolean
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# Default value: true
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Require Unlock = true
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## How much shield as a % of max HP should you gain with a single salvaged wires? (.04 = 4%)
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# Setting type: Single
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# Default value: 0.04
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Base Shield Gained with 1 Salvaged Wires = 0.04
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## How much additional shield as a % of max HP should each salvaged wires after the first give?
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# Setting type: Single
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# Default value: 0.02
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Additional Shield Gained per Salvaged Wires = 0.02
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## How much attack speed should you gain with a single salvaged wires? (.1 = 10%)
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# Setting type: Single
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# Default value: 0.1
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Base Attack Speed Gained with 1 Salvaged Wires = 0.1
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## How much additional attack speed should each salvaged wires after the first give?
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# Setting type: Single
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# Default value: 0.1
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Additional Attack Speed Gained per Salvaged Wires = 0.1
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[Item: Shell Plating]
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## Should this item appear in runs?
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# Setting type: Boolean
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# Default value: true
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Enable Item? = true
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## Should the AI not be able to obtain this item?
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# Setting type: Boolean
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# Default value: false
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Blacklist Item from AI Use? = false
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## Should the printers be able to print this item?
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# Setting type: Boolean
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# Default value: false
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Blacklist Item from Printers? = false
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## Should we require this item to be unlocked before it appears in runs? (Will only affect items with associated unlockables.)
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# Setting type: Boolean
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# Default value: true
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Require Unlock = true
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## How much armor should you gain on kill? (Multiplies by # of stacks of Shell Plating you have)
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# Setting type: Single
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# Default value: 0.5
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Armor Gained on Kill = 0.5
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## What should be the max armor obtainable with a single shell plating?
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# Setting type: Single
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# Default value: 25
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Base Max Armor Obtainable with 1 Shell Plating = 25
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## How much should the max armor obtainable increase by for each shell plating after the first?
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# Setting type: Single
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# Default value: 10
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Additional Max Armor Obtainable per Shell Plating = 10
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[Item: Tome of Bloodletting]
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## Should this item appear in runs?
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# Setting type: Boolean
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# Default value: true
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Enable Item? = true
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## Should the AI not be able to obtain this item?
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# Setting type: Boolean
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# Default value: false
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Blacklist Item from AI Use? = false
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## Should the printers be able to print this item?
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# Setting type: Boolean
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# Default value: false
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Blacklist Item from Printers? = false
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## Should we require this item to be unlocked before it appears in runs? (Will only affect items with associated unlockables.)
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# Setting type: Boolean
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# Default value: true
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Require Unlock = true
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## Should the tome of bloodletting be haunted with the spirit of a wise-cracking, explosives-loving cursed book?
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# Setting type: Boolean
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# Default value: false
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Dare Ye Gaze Upon This Accursed Tome? = false
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## How often should the tome speak when you are damaged, in percentage? (.1 = 10%)
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# Setting type: Single
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# Default value: 0.1
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Chance of Book Speaking = 0.1
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## What should be the max damage boost obtainable with a single tome of bloodletting?
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# Setting type: Single
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# Default value: 20
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Max Damage Boost Obtainable with 1 Tome of Bloodletting = 20
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## How much should the max damage boost obtainable increase by for each tome of bloodletting after the first??
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# Setting type: Single
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# Default value: 10
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Additional Max Damage Boost Obtainable per Tome of Bloodletting = 10
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## What percentage of the damage you take should be converted into the damage boost with a single tome of bloodletting? (.1 = 10%)
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# Setting type: Single
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# Default value: 0.1
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Percent of Damage Taken Converted Into Damage Boost = 0.1
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## What additional percentage of the damage you take should each tome of bloodletting, after the first, convert into the damage boost?
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# Setting type: Single
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# Default value: 0.1
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Additional Armor Gained on Kill per Hardened Bone Fragments = 0.1
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[Item: Unassuming Tie]
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## Should this item appear in runs?
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# Setting type: Boolean
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# Default value: true
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Enable Item? = true
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## Should the AI not be able to obtain this item?
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# Setting type: Boolean
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# Default value: false
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Blacklist Item from AI Use? = false
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## Should the printers be able to print this item?
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# Setting type: Boolean
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# Default value: false
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Blacklist Item from Printers? = false
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## Should we require this item to be unlocked before it appears in runs? (Will only affect items with associated unlockables.)
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# Setting type: Boolean
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# Default value: true
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Require Unlock = true
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## How much shield as a % of max HP should you gain with a single unassuming tie? (.04 = 4%)
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# Setting type: Single
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# Default value: 0.04
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Base Shield Gained with 1 Unassuming Tie = 0.04
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## How much additional shield as a % of max HP should each unassuming tie after the first give?
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# Setting type: Single
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# Default value: 0.02
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Additional Shield Gained per Unassuming Tie = 0.02
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## How long should the Winded debuff last for, in seconds?
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# Setting type: Single
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# Default value: 10
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Duration of the Winded Debuff = 10
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## How long should the Second Wind Buff last for at base, in seconds?
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# Setting type: Single
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# Default value: 5
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Base duration of the Second Wind Buff = 5
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## What should the value that is multiplied by your shield/HP ratio to find the bonus duration of the Second Wind buff be, in seconds?
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# Setting type: Single
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# Default value: 5
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Value for bonus duration of the Second Wind Buff = 5
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## How much movement speed should you gain with a single unassuming tie? (.1 = 15%)
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# Setting type: Single
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# Default value: 0.15
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Base Movement Speed Gained with 1 Unassuming Tie = 0.15
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## How much additional movement speed should each unassuming tie after the first give?
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# Setting type: Single
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# Default value: 0.1
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Additional Movement Speed Gained per 1 Unassuming Tie = 0.1
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[Item: Vintage Plague Hat]
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## Should this item appear in runs?
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# Setting type: Boolean
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# Default value: true
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Enable Item? = true
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## Should the AI not be able to obtain this item?
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# Setting type: Boolean
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# Default value: false
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Blacklist Item from AI Use? = false
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## Should the printers be able to print this item?
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# Setting type: Boolean
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# Default value: false
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Blacklist Item from Printers? = false
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## Should we require this item to be unlocked before it appears in runs? (Will only affect items with associated unlockables.)
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# Setting type: Boolean
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# Default value: true
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Require Unlock = true
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## How much HP, as a % of max HP, should you gain with a single vintage plague hat? (.01 = 1%)
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# Setting type: Single
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# Default value: 0.01
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Base HP Gained for Each Utility Item with 1 Vintage Plague Hat = 0.01
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## How much additional HP, as a % of max HP, should each vintage plague hat after the first give?
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# Setting type: Single
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# Default value: 0.01
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Additional HP Gained for Each Utility Item per Vintage Plague Hat = 0.01
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[Item: Vintage Plague Mask]
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## Should this item appear in runs?
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# Setting type: Boolean
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# Default value: true
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Enable Item? = true
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## Should the AI not be able to obtain this item?
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# Setting type: Boolean
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# Default value: false
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Blacklist Item from AI Use? = false
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## Should the printers be able to print this item?
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# Setting type: Boolean
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# Default value: false
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Blacklist Item from Printers? = false
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## Should we require this item to be unlocked before it appears in runs? (Will only affect items with associated unlockables.)
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# Setting type: Boolean
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# Default value: true
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Require Unlock = true
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## How much bonus healing per Damage item should you gain with a single Vintage Plague Mask? (.02 = 2%)
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# Setting type: Single
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# Default value: 0.02
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Base Bonus Healing Gained with 1 Vintage Plague Mask = 0.02
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## How much additional bonus healing per Damage item should each Vintage Plague Mask after the first give?
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# Setting type: Single
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# Default value: 0.02
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Additional Bonus Healing Gained per Vintage Plague Mask = 0.02
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[Items]
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## Do you wish to disable every item in Aetherium?
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# Setting type: Boolean
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# Default value: false
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Disable All Items? = false
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