r2mods/r2_profiles/choncc/config/Starstorm 2/SS2.Items.cfg

730 lines
16 KiB
INI

## Settings file was created by plugin Starstorm 2 v0.6.8
## Plugin GUID: com.TeamSS2
[Affix Empyrean]
## Enabled Elite types, separated by commas. WARNING: MAY CAUSE GAME TO FAIL TO LOAD IF MIS-CONFIGURED. Default: "EliteFireEquipment,EliteIceEquipment,EliteLightningEquipment,EliteHauntedEquipment,ElitePoisonEquipment,EliteEarthEquipment"
# Setting type: String
# Default value: EliteFireEquipment,EliteIceEquipment,EliteLightningEquipment,EliteEarthEquipment
Elite Def Enabled Strings = EliteFireEquipment,EliteIceEquipment,EliteLightningEquipment,EliteEarthEquipment
[Armed Backpack]
## Damage dealt by the missle per stack. (1 = 100%)
# Setting type: Single
# Default value: 4
Backpack Damage Coeff = 4
## Proc multiplier per percentage of health lost. (1 = 100% of health fraction lost)
# Setting type: Single
# Default value: 2.5
Proc Mult = 2.5
## Minimum chance for fired missile. (1 = 1% chance)
# Setting type: Single
# Default value: 0
Proc Minimum = 0
[Back Thruster]
## How long the Thruster buff lasts, in seconds.
# Setting type: Single
# Default value: 8
Thrust Duration = 8
## Maximum speed bonus from Thruster (1 = 100%)
# Setting type: Single
# Default value: 2
Speed Cap = 2
## How long it takes to reach maximum speed, in seconds
# Setting type: Single
# Default value: 1.5
Accel = 1.5
## Maximum turning angle before losing built up speed
# Setting type: Single
# Default value: 15
Max Angle = 15
[Bane Flask]
## Debuff Damage per Second. (1 = 100%)
# Setting type: Single
# Default value: 0.3
Debuff Damage = 0.3
## Duration of applied Bane debuff. (1 = 1 second)
# Setting type: Single
# Default value: 5
Debuff Duration = 5
## Range of on-death AOE. For reference, Gasoline's base range is 12m. (1 = 1m)
# Setting type: Single
# Default value: 15
Aoe Range = 15
[Blood Tester]
## Time, in seconds, between health regeneration boosts.
# Setting type: Single
# Default value: 30
Cooldown = 30
## Amount of health restored per 25 gold, per stack.
# Setting type: Single
# Default value: 10
Health Regen = 10
[Cloaking Headband]
## How long the Cloak buff lasts, in seconds.
# Setting type: Single
# Default value: 16
Cloak Duration = 16
[Coffee Bag]
## Chance on hit to drop a coffee bean. (1 = 100%)
# Setting type: Single
# Default value: 0.08
Proc Chance = 0.08
## Attack speed bonus granted per stack while the buff is active. (1 = 100%)
# Setting type: Single
# Default value: 0.08
Atk Speed Bonus = 0.08
## Movement speed bonus granted per stack while the buff is active. (1 = 100%)
# Setting type: Single
# Default value: 0.08
Move Speed Bonus = 0.08
## Duration of the buff gained upon picking up a coffee bean, per stack.
# Setting type: Single
# Default value: 5
Buff Duration = 5
[Cryptic Source]
## Radius of the energy burst, in meters.
# Setting type: Single
# Default value: 15
Base Radius = 15
## Radius of the energy burst per stack, in meters.
# Setting type: Single
# Default value: 3
Stack Radius = 3
## Base damage of the energy burst, per stack. (1 = 100%)
# Setting type: Single
# Default value: 2.5
Damage Coefficient = 2.5
## Proc coefficient of the energy burst.
# Setting type: Single
# Default value: 1
Proc Coefficient = 1
[Detritive Trematode]
## Amount of missing health needed for Trematode to proc. (1 = 100%)
# Setting type: Single
# Default value: 0.25
Trematode Threshold = 0.25
## Increase in missing health threshold, per stack. (1 = 100%)
# Setting type: Single
# Default value: 0.1
Trematode Threshold Per Stack = 0.1
## Damage dealt by the Trematode debuff, per second. (1 = 100%)
# Setting type: Single
# Default value: 1
Trematode Damage = 1
[Diary]
## Number of levels gained when Empty Diary is consumed.
# Setting type: Int32
# Default value: 3
Extra Levels = 3
[Dormant Fungus]
## Base amount of healing. (1 = 100%)
# Setting type: Single
# Default value: 0.015
Base Heal Percentage = 0.015
## Amount of healing per stack. (1 = 100%)
# Setting type: Single
# Default value: 0.015
Stack Heal Percentage = 0.015
[Droid Head]
## Damage dealt by Security Drones, at base and per stack. Percentage (1 = 100%)
# Setting type: Single
# Default value: 1
Base Damage = 1
## Base life time of the Security Drone, in seconds.
# Setting type: Single
# Default value: 20
Base Life Time = 20
## Life time of the Security Drone per stack, in seconds.
# Setting type: Single
# Default value: 10
Stack Life Time = 10
[Erratic Gadget]
## Chance on hit to fire lightning. (1 = 100%)
# Setting type: Single
# Default value: 0.1
Proc Chance = 0.1
## Damage coefficient of Erratic Gadget's lightning proc. (1 = 100%)
# Setting type: Single
# Default value: 3
Damage Coefficient = 3
## Number of targets for Erratic Gadget's lightning proc, per stack.
# Setting type: Int32
# Default value: 1
Bounce Targets = 1
## Damage multiplier for Erratic Gadget's doubled lightning.
# Setting type: Int32
# Default value: 1
Repeat Damage Multiplier = 1
[Field Accelerator]
## Amount of charge to add to the teleporter on kill. (1 = 100%)
# Setting type: Single
# Default value: 0.01
Charge Per Kill = 0.01
## Extra % teleporter charge radius. (0.01 = 1%
# Setting type: Single
# Default value: 0.75
Radius Per Stack = 0.75
[Fork]
## Bonus percent damage per fork. (1 = 1%)
# Setting type: Single
# Default value: 8
Percent Damage Bonus = 8
[Greater Warbanner]
## Amount of Extra Regeneration. (1 = 100%)
# Setting type: Single
# Default value: 0.5
Extra Regeneration = 0.5
## Amount of Extra Crit Chance. (100 = 100%)
# Setting type: Single
# Default value: 20
Extra Crit = 20
## Amount of Cooldown Reduction. (1 = 100%)
# Setting type: Single
# Default value: 0.5
Cooldown Reduction = 0.5
## Max active warbanners for each character.
# Setting type: Int32
# Default value: 1
Max Greater Banners = 1
[Green Chocolate]
## Percentage of max hp that must be lost for Green Chocolate's effect to proc. (1 = 100%)
# Setting type: Single
# Default value: 0.2
Damage Threshold = 0.2
## Percent damage reduction that the damage in excess of the above threshold is reduced by. (1 = 100%)
# Setting type: Single
# Default value: 0.5
Damage Reduction = 0.5
## Base duration of the buff provided by Green Chocolate. (1 = 1 second)
# Setting type: Single
# Default value: 6
Base Duration = 6
## Duration of the buff gained per stack. (1 = 1 second)
# Setting type: Single
# Default value: 3
Stack Duration = 3
## Percent damage increase from the buff. (1 = 100%)
# Setting type: Single
# Default value: 0.5
Buff Damage = 0.5
## Crit chance increase from the buff. (1 = 1% crit chance)
# Setting type: Single
# Default value: 20
Buff Crit = 20
[Guarding Amulet]
## Damage reduction per stack. (1 = 100%)
# Setting type: Single
# Default value: 0.3
Damage Reduction = 0.3
[Hunters Sigil]
## Radius the effect is applied in.
# Setting type: Single
# Default value: 8
Radius = 8
## Base amount of extra armor added.
# Setting type: Single
# Default value: 30
Base Armor = 30
## Amount of extra armor added per stack.
# Setting type: Single
# Default value: 15
Stack Armor = 15
## Base amount of extra damage added. (1 = 100%)
# Setting type: Single
# Default value: 0.3
Base Damage = 0.3
## Amount of extra damage added per stack. (1 = 100%)
# Setting type: Single
# Default value: 0.15
Stack Damage = 0.15
[Insecticide]
## Chance. (1 = 100%)
# Setting type: Single
# Default value: 1
Chance = 1
## Total damage. (1 = 100%)
# Setting type: Single
# Default value: 1.8
Damage Coeff = 1.8
## Duration of poison.
# Setting type: Single
# Default value: 3
Duration = 3
[Jet Boots]
## Base damage of Prototype Jet Boots' explosion. Burn damage deals an additional 50% of this value. (1 = 100%)
# Setting type: Single
# Default value: 5
Base Damage = 5
## Base radius of Prototype Jet Boot's explosion, in meters.
# Setting type: Single
# Default value: 7.5
Base Radius = 7.5
## Stacking radius of Prototype Jet Boots' explosion, in meters.
# Setting type: Single
# Default value: 5
Stack Radius = 5
## Cooldown of Prototype Jet Boots' bonus jump, in seconds.
# Setting type: Single
# Default value: 5
Jump Cooldown = 5
[Lightning On Kill]
## Total damage of Man O' War's lightning. (1 = 100%)
# Setting type: Single
# Default value: 2
Damage Coeff = 2
## Number of bounces.
# Setting type: Int32
# Default value: 3
Bounce Base = 3
## Number of bounces per stack.
# Setting type: Int32
# Default value: 2
Bounce Stack = 2
## Radius of Man O' War's lightning, in meters.
# Setting type: Single
# Default value: 20
Radius Base = 20
## Radius of Man O' War's lightning per stack, in meters.
# Setting type: Single
# Default value: 4
Radius Per Stack = 4
## Proc coefficient of damage dealt by Man o' War.
# Setting type: Single
# Default value: 1
Proc Co = 1
[Low Quality Speakers]
## Radius in which enemies are stunned, in meters.
# Setting type: Single
# Default value: 13
Base Radius = 13
## Additional stun radius per stack.
# Setting type: Single
# Default value: 7
Radius Per Stack = 7
## Chance for this item to proc on taking damage
# Setting type: Single
# Default value: 0.1
Base Proc Chance = 0.1
[M I D A S]
## Health percentage sacrificed (1 = 100%)
# Setting type: Single
# Default value: 0.5
Health Percentage = 0.5
# Setting type: Single
# Default value: 1
Gold Multiplier = 1
[Magnet]
## Range at which Simple Magnet can pull pickups, in meters.
# Setting type: Single
# Default value: 150
Magnet Radius = 150
## Percent chance for Simple Magnet to unearth treasure.
# Setting type: Single
# Default value: 0.1
Treasure Chance = 0.1
[Malice]
## Total damage each Malice bounce deals. (1 = 100%)
# Setting type: Single
# Default value: 0.25
Damage Coeff = 0.25
## Number of bounces per stack.
# Setting type: Int32
# Default value: 1
Bounce Stack = 1
## Radius of Malice, in meters.
# Setting type: Single
# Default value: 12
Radius Base = 12
## Radius of Malice per stack, in meters.
# Setting type: Single
# Default value: 2.4
Radius Per Stack = 2.4
## Proc coefficient of damage dealt by Malice.
# Setting type: Single
# Default value: 0.1
Proc Co = 0.1
[Molten Coin]
## Chance for Molten Coin to Proc. (100 = 100%)
# Setting type: Single
# Default value: 6
Proc Chance = 6
## Base Damage per stack. (1 = 100%)
# Setting type: Single
# Default value: 1
Damage Coeff = 1
## Coin gain on proc. Scales with time. (1 = 1$)
# Setting type: Int32
# Default value: 1
Coin Gain = 1
[Needles]
## Chance for the debuff to be applied on hit. (1 = 1%)
# Setting type: Single
# Default value: 4
Proc Chance = 4
## Amount of guaranteed critical hits per stack of this item. (1 = 1 critical hit per stack before the buff is cleared)
# Setting type: Int32
# Default value: 3
Crits Per Stack = 3
[Nkotas Heritage]
## Number of items given upon level up per stack.
# Setting type: Int32
# Default value: 1
Items Per Stack = 1
[Portable Reactor]
## Duration of invulnerability from Portable Reactor. (1 = 1 second)
# Setting type: Single
# Default value: 80
Invuln Time = 80
## Stacking duration of invulnerability. (1 = 1 second)
# Setting type: Single
# Default value: 40
Stacking Invuln = 40
[Rainbow Root]
## Amount of armor gained upon pickup. Does not scale with stack count. (1 = 1 armor)
# Setting type: Single
# Default value: 20
Base Armor = 20
## Base portion of damage prevented to be gained as barrier. (1 = 100%)
# Setting type: Single
# Default value: 0.25
Base Amount = 0.25
## Portion of damage prevented to be gained as barrier per stack. (1 = 100%)
# Setting type: Single
# Default value: 0.15
Scaling Amount = 0.15
[Relic Of Force]
## Attack speed reduction and cooldown increase per stack. (1 = 100% slower attack speed and longer cooldowns)
# Setting type: Single
# Default value: 0.4
Force Penalty = 0.4
## Delay between additional hits. (1 = 1 second)
# Setting type: Single
# Default value: 0.2
Hit Delay = 0.2
## Increased damage per additional hits. (1 = 100%)
# Setting type: Single
# Default value: 0.05
Hit Increase = 0.05
## Increased damage cap for additional hits. (1 = 100%)
# Setting type: Single
# Default value: 1
Hit Max = 1
[Relic Of Mass]
## Amount of health increase. (1 = 100%)
# Setting type: Single
# Default value: 1
Health Increase = 1
## Amount of which acceleration is divided by.
# Setting type: Single
# Default value: 8
Accl Mult = 8
[Relic Of Termination]
## Time, in seconds, to kill the marked enemy before going on cooldown.
# Setting type: Single
# Default value: 30
Max Time = 30
## Percent reduction in time to kill per stack. (1 = 100% reduction, .1 = 10% reduction)
# Setting type: Single
# Default value: 0.1
Time Reduction = 0.1
## Damage multiplier which is added to the marked enemy. (1 = 100% more damage).
# Setting type: Single
# Default value: 1.5
Damage Mult = 1.5
## Health multiplier which is added to the marked enemy. (1 = 100% more health).
# Setting type: Single
# Default value: 2.5
Hp Mult = 2.5
## Flat additional health which is added to the marked enemy. (1 = 100% more health).
# Setting type: Single
# Default value: 225
Hp Add = 225
## Speed multiplier which is added to the marked enemy. (1 = 100% more speed).
# Setting type: Single
# Default value: 0.5
Speed Mult = 0.5
## Attack speed multiplier which is added to the marked enemy. (1 = 100% more attack speed).
# Setting type: Single
# Default value: 1
Atk Speed Mult = 1
## Scale multiplier applied to marked enemies. (1 = 100% of normal scale (no change)).
# Setting type: Single
# Default value: 1.5
Scale Mod = 1.5
[Stirring Soul]
## Chance to gain soul initially. (1 = 100%)
# Setting type: Single
# Default value: 0.005
Init Chance = 0.005
## Soul gain chance cap. (1 = 100%)
# Setting type: Single
# Default value: 0.1
Max Chance = 0.1
[Strange Can]
## Chance for Intoxicate to be applied on hit. (1 = 1%)
# Setting type: Single
# Default value: 10
Proc Chance = 10
## Chance for Intoxicate to be applied on hit, per stack of this item. (1 = 1%
# Setting type: Single
# Default value: 5
Proc Chance Per Stack = 5
## Damage per second, per stack of Intoxicate. (1 = 1%)
# Setting type: Single
# Default value: 0.5
Damage Coefficient = 0.5
## Health restored when killing intoxicated enemies, per stack of Intoxicate.
# Setting type: Single
# Default value: 10
Heal Amount = 10
## Health restored when killing intoxicated enemies, per stack of Intoxicate, per stack of this item.
# Setting type: Single
# Default value: 5
Heal Amount Per Stack = 5
[Swift Skateboard]
## Movement speed bonus for each skateboard push. (1 = 100%)
# Setting type: Single
# Default value: 0.2
Move Speed Bonus = 0.2
## Movement speed bonus for each skateboard push for each item stack past the first. (1 = 100%)
# Setting type: Single
# Default value: 0.15
Move Speed Bonus Per Stack = 0.15
## Initial maximum stacks for the Swift Skateboard's movement speed buff.
# Setting type: Int32
# Default value: 4
Max Stacks = 4
## Additional maximum stacks for each item stack of Swift Skateboard past the first.
# Setting type: Int32
# Default value: 0
Max Stacks Per Stack = 0
## Duration of Swift Skateboard's movement speed buff.
# Setting type: Single
# Default value: 6
Buff Duration = 6
## Whether Swift Skateboard should allow all-directional sprinting.
# Setting type: Boolean
# Default value: true
Omni Sprint = true
[Universal Charger]
## Time it takes for Universal Charger to recharge, in seconds.
# Setting type: Single
# Default value: 18
Base Cooldown = 18
## How much faster Universal Charger recharges, per stack. (1 = 100%)
# Setting type: Single
# Default value: 10
Cooldown Reduction Per Stack = 10
[Watch Metronome]
## Maximum movement speed bonus that can be achieved. (1 = 100%)
# Setting type: Single
# Default value: 1
Max Movement Speed = 1
## Maximum duration of the buff.
# Setting type: Single
# Default value: 5
Max Duration = 5
## Maximum duration of the buff, per stack.
# Setting type: Single
# Default value: 3
Max Duration Per Stack = 3
## Duration of the buff gained per second, while not sprinting.
# Setting type: Single
# Default value: 1
Gain Per Second = 1
[White Flag]
## Radius of the White Flag's effect, in meters.
# Setting type: Single
# Default value: 25
Flag Radius = 25
## Duration of White Flag when used, in seconds.
# Setting type: Single
# Default value: 15
Flag Duration = 15
[X4]
## Cooldown reduction per X-4 Stimulant. (1 = 100%)
# Setting type: Single
# Default value: 0.1
Cd Reduction = 0.1
## Regen boost when using secondary skill. (1 = 1hp/s)
# Setting type: Single
# Default value: 2
Base Regen Boost = 2
## Regen boost per stack when using secondary skill. (1 = 1hp/s)
# Setting type: Single
# Default value: 1
Stack Regen Boost = 1
## Regen duration when using secondary skill. (1 = 1s)
# Setting type: Single
# Default value: 3
Regen Duration = 3