r2mods/r2_profiles/foh/config/pseudopulse.BetterDrones.cfg

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INI

## Settings file was created by plugin BetterDrones v1.7.4
## Plugin GUID: pseudopulse.BetterDrones
[Emergency Drone]
## Should changes to the Emergency Drone be enabled?
# Setting type: Boolean
# Default value: true
Enable Changes = true
[Emergency Drone - AI]
## The minimum distance a Emergency Drone can be from you when it has no targets, vanilla is 35.
# Setting type: Single
# Default value: 40
Minimum Distance = 40
## Use the weird special targeting that Emergency Drones have? vanilla is true.
# Setting type: Boolean
# Default value: false
Use Standard Targeting = false
[Emergency Drone - Heal Aura]
## Should Emergency Drones have a passive healing aura?
# Setting type: Boolean
# Default value: true
Use Healing Aura = true
## The healing fraction of an Emergency Drone's aura.
# Setting type: Single
# Default value: 0.1
Heal Fraction = 0.1
## The range of an Emergency Drone's aura.
# Setting type: Single
# Default value: 25
Range = 25
## The frequency in seconds of an Emergency Drone's aura.
# Setting type: Single
# Default value: 5
Inteval = 5
[Emergency Drone - More Stages]
## Should the Emergency Drone spawn on more stages?
# Setting type: Boolean
# Default value: true
Enabled = true
[Emergency Drone - Primary]
## The duration of a Emergency Drone's heal, vanilla is 5.
# Setting type: Int32
# Default value: 7
Duration = 7
## The maximum targeting range of a Emergency Drone's heal, vanilla is 50.
# Setting type: Int32
# Default value: 90
Range = 90
## The heal coefficient of a Emergency Drone's healing beam, vanilla is 0.5.
# Setting type: Int32
# Default value: 1
Heal Coefficient = 1
[Emergency Drone - Stats]
## The base health of a Emergency Drone, vanilla is 300.
# Setting type: Single
# Default value: 460
Base Health = 460
## The base regen of a Emergency Drone, vanilla is 2.
# Setting type: Single
# Default value: 7.5
Base Regen = 7.5
## The base speed of a Emergency Drone, vanilla is 17.
# Setting type: Single
# Default value: 24
Base Speed = 24
## The base acceleration of a Emergency Drone, vanilla is 17.
# Setting type: Single
# Default value: 24
Base Acceleration = 24
## The base damage of a Emergency Drone, vanilla is 10.
# Setting type: Single
# Default value: 5
Base Damage = 5
[Global]
## Should aerial mechanical allies orbit you like in Risk of Rain 1? This disables AI movement changes.
# Setting type: Boolean
# Default value: true
RoR1 Drone Movement = true
## The distance aerial mechanical allies should orbit you from.
# Setting type: Single
# Default value: 3
Drone Orbit Distance = 3
## The height aerial mechanical allies should orbit you from.
# Setting type: Single
# Default value: 1.3
Drone Orbit Height = 1.3
## The speed in seconds in which it should take for an aerial mechanical ally to make a full rotation around you.
# Setting type: Single
# Default value: 7
Drone Orbit Speed = 7
## List of body names to blacklist from orbit, seperated by whitespace.
# Setting type: String
# Default value: RoboBallBossBody SuperRoboBallBossBody SquallBody BackupDroneBody FlameDroneBody MegaDroneBody
Orbit Blacklist = RoboBallBossBody SuperRoboBallBossBody SquallBody BackupDroneBody FlameDroneBody MegaDroneBody
## Disables the sounds that drones play when idle. Recommended when using orbitals.
# Setting type: Boolean
# Default value: true
Disable Drone Idle Sounds = true
## Should mechanical allies target your most recent ping?
# Setting type: Boolean
# Default value: true
Ping Control = true
## Should mechanical allies have perfect aim?
# Setting type: Boolean
# Default value: true
Perfect Aim = true
## The transparency of mechanical allies between 1 (fully visible) and 0 (fully transparent)
# Setting type: Single
# Default value: 0.5
Ally Transparency = 0.5
[Gunner Drone]
## Should changes to the Gunner Drone be enabled?
# Setting type: Boolean
# Default value: true
Enable Changes = true
[Gunner Drone - AI]
## The minimum distance a Gunner Drone can be from you when it has no targets, vanilla is 60.
# Setting type: Single
# Default value: 50
Minimum Distance = 50
## The maximum distance in which a Gunner Drone will attempt to strafe enemies, vanilla is 15.
# Setting type: Single
# Default value: 30
Strafe Distance = 30
## The maximum distance in which a Gunner Drone will attempt to chase a target, vanilla is 45.
# Setting type: Single
# Default value: 175
Chase Distance = 175
[Gunner Drone - Primary]
## The total bullets fired by a Gunner Drone's primary, vanilla is 4.
# Setting type: Int32
# Default value: 5
Bullet Count = 5
## The maximum spread of a Gunner Drone's primary, vanilla is 1.
# Setting type: Int32
# Default value: 0
Maximum Spread = 0
## The knockback of a Gunner Drone's primary, vanilla is 200.
# Setting type: Int32
# Default value: 250
Knockback = 250
## The damage coefficient of a Gunner Drone's primary, vanilla is 0.5.
# Setting type: Single
# Default value: 0.5
Damage Coefficient = 0.5
[Gunner Drone - Stats]
## The base health of a Gunner Drone, vanilla is 150.
# Setting type: Single
# Default value: 210
Base Health = 210
## The base regen of a Gunner Drone, vanilla is 5.
# Setting type: Single
# Default value: 7.5
Base Regen = 7.5
## The base speed of a Gunner Drone, vanilla is 17.
# Setting type: Single
# Default value: 24
Base Speed = 24
## The base acceleration of a Gunner Drone, vanilla is 17.
# Setting type: Single
# Default value: 24
Base Acceleration = 24
## The base critical chance of a Gunner Drone, vanilla is 0.
# Setting type: Single
# Default value: 10
Base Critical Chance = 10
## The base damage of a Gunner Drone, vanilla is 10.
# Setting type: Single
# Default value: 5
Base Damage = 5
[Gunner Turret]
## Should changes to the Gunner Turret be enabled?
# Setting type: Boolean
# Default value: true
Enable Changes = true
[Gunner Turret - AI]
## The maximum distance in which a Gunner Turret will attempt to target, vanilla is 60.
# Setting type: Single
# Default value: 175
Maximum Distance = 175
[Gunner Turret - Energy Shield]
## Should the Gunner Turret has a periodic energy shield after dealing enough damage?
# Setting type: Boolean
# Default value: true
Enabled = true
## The damage required to active a Gunner Turret's Energy Shield, in percentage of base damage.
# Setting type: Single
# Default value: 2500
Damage Required = 1000
## The duration of a Gunner Turret's Energy Shield.
# Setting type: Single
# Default value: 4
Duration = 5
[Gunner Turret - Stats]
## The base health of a Gunner Turret, vanilla is 200.
# Setting type: Single
# Default value: 310
Base Health = 310
## The base regen of a Gunner Turret, vanilla is 7.5.
# Setting type: Single
# Default value: 12
Base Regen = 12
## The base critical chance of a Gunner Turret, vanilla is 0.
# Setting type: Single
# Default value: 10
Base Critical Chance = 10
## The base damage of a Gunner Turret, vanilla is 18.
# Setting type: Single
# Default value: 18
Base Damage = 18
[Healing Drone]
## Should changes to the Healing Drone be enabled?
# Setting type: Boolean
# Default value: true
Enable Changes = true
[Healing Drone - AI]
## The minimum distance a Healing Drone can be from you when it has no targets, vanilla is 35.
# Setting type: Single
# Default value: 40
Minimum Distance = 40
[Healing Drone - Primary]
## The duration of a Healing Drone's heal, vanilla is 5.
# Setting type: Int32
# Default value: 7
Duration = 7
## The maximum targeting range of a Healing Drone's heal, vanilla is 50.
# Setting type: Int32
# Default value: 90
Range = 90
## The heal coefficient of a Healing Drone's healing beam, vanilla is 0.5.
# Setting type: Single
# Default value: 1
Heal Coefficient = 1
[Healing Drone - Stats]
## The base health of a Healing Drone, vanilla is 150.
# Setting type: Single
# Default value: 210
Base Health = 210
## The base regen of a Healing Drone, vanilla is 5.
# Setting type: Single
# Default value: 7.5
Base Regen = 7.5
## The base speed of a Healing Drone, vanilla is 17.
# Setting type: Single
# Default value: 24
Base Speed = 24
## The base acceleration of a Healing Drone, vanilla is 17.
# Setting type: Single
# Default value: 24
Base Acceleration = 24
## The base critical chance of a Healing Drone, vanilla is 0.
# Setting type: Single
# Default value: 15
Base Critical Chance = 15
## The base damage of a Healing Drone, vanilla is 10.
# Setting type: Single
# Default value: 5
Base Damage = 5
[Incinerator Drone]
## Should changes to the Incinerator Drone be enabled?
# Setting type: Boolean
# Default value: true
Enable Changes = true
[Incinerator Drone - AI]
## The minimum distance a Incinerator Drone can be from you when it has no targets, vanilla is 120.
# Setting type: Single
# Default value: 120
Minimum Distance = 120
## The maximum distance in which a Incinerator Drone will attempt to strafe enemies, vanilla is 12.
# Setting type: Single
# Default value: 10
Strafe Distance = 10
## The maximum distance in which a Incinerator Drone will attempt to chase a target, vanilla is 100.
# Setting type: Single
# Default value: 100
Chase Distance = 100
[Incinerator Drone - Primary]
## The range of an Incinerator Drone's primary, vanilla is 12.
# Setting type: Int32
# Default value: 15
Range = 15
## The duration of a Incinerator Drone's primary, vanilla is 3.
# Setting type: Int32
# Default value: 5
Duration = 5
## The ignite chance of a Incinerator Drone's primary, vanilla is 50.
# Setting type: Int32
# Default value: 100
Ignite Chance = 100
## The total damage coefficient of a Incinerator Drone's primary, vanilla is 20.
# Setting type: Single
# Default value: 25
Total Damage Coefficient = 25
[Incinerator Drone - Stats]
## The base health of a Incinerator Drone, vanilla is 300.
# Setting type: Single
# Default value: 450
Base Health = 450
## The base regen of a Incinerator Drone, vanilla is 5.
# Setting type: Single
# Default value: 7.5
Base Regen = 7.5
## The base speed of a Incinerator Drone, vanilla is 17.
# Setting type: Single
# Default value: 24
Base Speed = 24
## The base acceleration of a Incinerator Drone, vanilla is 17.
# Setting type: Single
# Default value: 24
Base Acceleration = 24
## The base critical chance of a Incinerator Drone, vanilla is 0.
# Setting type: Single
# Default value: 15
Base Critical Chance = 15
## The base damage of a Incinerator Drone, vanilla is 10.
# Setting type: Single
# Default value: 5
Base Damage = 5
## The base armor of a Incinerator Drone, vanilla is 20.
# Setting type: Int32
# Default value: 50
Base Armor = 50
[Missile Drone]
## Should changes to the Missile Drone be enabled?
# Setting type: Boolean
# Default value: true
Enable Changes = true
[Missile Drone - AI]
## The minimum distance a Missile Drone can be from you when it has no targets, vanilla is 60.
# Setting type: Single
# Default value: 60
Minimum Distance = 60
## The maximum distance in which a Missile Drone will attempt to strafe enemies, vanilla is 15.
# Setting type: Single
# Default value: 15
Strafe Distance = 15
## The maximum distance in which a Missile Drone will attempt to chase a target, vanilla is 45.
# Setting type: Single
# Default value: 175
Chase Distance = 175
[Missile Drone - Primary]
## The total missiles fired by a Missile Drone's primary, vanilla is 4.
# Setting type: Int32
# Default value: 5
Missile Count = 6
## The damage coefficient of a Missile Drone's primary, vanilla is 1.
# Setting type: Single
# Default value: 2
Damage Coefficient = 2
[Missile Drone - Stats]
## The base health of a Missile Drone, vanilla is 225.
# Setting type: Single
# Default value: 300
Base Health = 300
## The base regen of a Missile Drone, vanilla is 5.
# Setting type: Single
# Default value: 7.5
Base Regen = 7.5
## The base speed of a Missile Drone, vanilla is 17.
# Setting type: Single
# Default value: 24
Base Speed = 24
## The base acceleration of a Missile Drone, vanilla is 17.
# Setting type: Single
# Default value: 24
Base Acceleration = 24
## The base critical chance of a Missile Drone, vanilla is 0.
# Setting type: Single
# Default value: 15
Base Critical Chance = 15
## The base damage of a Missile Drone, vanilla is 14.
# Setting type: Single
# Default value: 7
Base Damage = 7
[TC-280]
## Should changes to the TC-280 be enabled?
# Setting type: Boolean
# Default value: true
Enable Changes = true
[TC-280 - AI]
## The minimum distance a TC-280 can be from you when it has no targets, vanilla is 180.
# Setting type: Single
# Default value: 120
Minimum Distance = 120
## The maximum distance in which a TC-280 will attempt to strafe enemies, vanilla is 60.
# Setting type: Single
# Default value: 90
Strafe Distance = 90
## The maximum distance in which a TC-280 will attempt to chase a target, vanilla is 90.
# Setting type: Single
# Default value: 175
Chase Distance = 175
## The distance in which the TC-280 deems 'too close', vanilla is 20.
# Setting type: Single
# Default value: 10
Too Close Distance = 10
[TC-280 - Laser]
## Should the TC-280 have a passive laser that debuffs targets?
# Setting type: Boolean
# Default value: false
Use Debuff Laser = false
## How often the laser should switch on.
# Setting type: Single
# Default value: 5
Interval = 5
[TC-280 - Map Secret]
## Makes the TC-280 a guaranteed map secret on rallypoint and makes it no longer spawn naturally
# Setting type: Boolean
# Default value: true
Enabled = true
[TC-280 - Primary]
## The total bullets fired by a TC-280's primary, vanilla is 15.
# Setting type: Int32
# Default value: 20
Bullet Count = 20
## The maximum spread of a TC-280's primary, vanilla is 1.
# Setting type: Int32
# Default value: 0
Maximum Spread = 0
## The knockback of a TC-280's primary, vanilla is 400.
# Setting type: Int32
# Default value: 400
Knockback = 400
## The damage coefficient of a TC-280's primary, vanilla is 2.5.
# Setting type: Single
# Default value: 3
Damage Coefficient = 3
[TC-280 - Secondary]
## The damage coefficient of a TC-280's rockets, vanilla is 4
# Setting type: Single
# Default value: 5
Damage Coefficient = 5
## The knockback of a TC-280's rockets, vanilla is 1000
# Setting type: Single
# Default value: 1000
Knockback = 1000
[TC-280 - Stats]
## The base health of a TC-280, vanilla is 900.
# Setting type: Single
# Default value: 1600
Base Health = 1600
## The base regen of a TC-280, vanilla is 5.
# Setting type: Single
# Default value: 10
Base Regen = 10
## The base speed of a TC-280, vanilla is 20.
# Setting type: Single
# Default value: 24
Base Speed = 24
## The base acceleration of a TC-280, vanilla is 20.
# Setting type: Single
# Default value: 24
Base Acceleration = 24
## The base critical chance of a TC-280, vanilla is 0.
# Setting type: Single
# Default value: 10
Base Critical Chance = 10
## The base damage of a TC-280, vanilla is 14.
# Setting type: Single
# Default value: 7.5
Base Damage = 7.5