r2mods/ilspy_dump/ror2_csproj/EntityStates.BeetleQueenMon.../BeginBurrow.cs

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2024-10-04 07:26:37 +00:00
using UnityEngine;
namespace EntityStates.BeetleQueenMonster;
public class BeginBurrow : BaseState
{
public static GameObject burrowPrefab;
public static float duration;
private bool isBurrowing;
private Animator animator;
private Transform modelTransform;
private ChildLocator childLocator;
public override void OnEnter()
{
base.OnEnter();
animator = GetModelAnimator();
PlayCrossfade("Body", "BeginBurrow", "BeginBurrow.playbackRate", duration, 0.5f);
modelTransform = GetModelTransform();
childLocator = modelTransform.GetComponent<ChildLocator>();
}
public override void OnExit()
{
base.OnExit();
}
public override void FixedUpdate()
{
base.FixedUpdate();
bool flag = animator.GetFloat("BeginBurrow.active") > 0.9f;
if (flag && !isBurrowing)
{
string childName = "BurrowCenter";
Transform transform = childLocator.FindChild(childName);
if ((bool)transform)
{
Object.Instantiate(burrowPrefab, transform.position, Quaternion.identity);
}
}
isBurrowing = flag;
if (base.fixedAge >= duration && base.isAuthority)
{
outer.SetNextStateToMain();
}
}
public override InterruptPriority GetMinimumInterruptPriority()
{
return InterruptPriority.Skill;
}
}