r2mods/ilspy_dump/ror2_csproj/EntityStates.Captain.Weapon/CallAirstrike1.cs

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2024-10-04 07:26:37 +00:00
using UnityEngine;
namespace EntityStates.Captain.Weapon;
public class CallAirstrike1 : CallAirstrikeBase
{
private static int CallAirstrike1StateHash = Animator.StringToHash("CallAirstrike1");
public override void OnEnter()
{
base.OnEnter();
}
public override void OnExit()
{
PlayAnimation("Gesture, Override", CallAirstrike1StateHash);
PlayAnimation("Gesture, Additive", CallAirstrike1StateHash);
AddRecoil(0f, 0f, -1f, -1f);
base.OnExit();
}
}