r2mods/ilspy_dump/ror2_csproj/EntityStates.LemurianMonster/SpawnState.cs

45 lines
1.0 KiB
C#
Raw Permalink Normal View History

2024-10-04 07:26:37 +00:00
using RoR2;
namespace EntityStates.LemurianMonster;
public class SpawnState : EntityState
{
public static float duration = 2f;
public static string spawnSoundString;
public static string devotionHissSoundString;
public static string devotionSpawnSoundString;
public override void OnEnter()
{
base.OnEnter();
CharacterBody component = base.gameObject.GetComponent<CharacterBody>();
if ((component.bodyFlags & CharacterBody.BodyFlags.Devotion) != 0 && component.master.devotionInventoryPrefab != null)
{
Util.PlaySound(devotionHissSoundString, base.gameObject);
Util.PlaySound(devotionSpawnSoundString, base.gameObject);
}
else
{
Util.PlaySound(spawnSoundString, base.gameObject);
}
PlayAnimation("Body", "Spawn1", "Spawn1.playbackRate", duration);
}
public override void FixedUpdate()
{
base.FixedUpdate();
if (base.fixedAge >= duration && base.isAuthority)
{
outer.SetNextStateToMain();
}
}
public override InterruptPriority GetMinimumInterruptPriority()
{
return InterruptPriority.Death;
}
}