r2mods/ilspy_dump/ror2_csproj/EntityStates.Mage.Weapon/ChargeMeteor.cs

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2024-10-04 07:26:37 +00:00
using RoR2;
using UnityEngine;
namespace EntityStates.Mage.Weapon;
public class ChargeMeteor : BaseState
{
public static float baseChargeDuration;
public static float baseDuration;
public static GameObject areaIndicatorPrefab;
public static float minMeteorRadius = 0f;
public static float maxMeteorRadius = 10f;
public static GameObject meteorEffect;
public static float minDamageCoefficient;
public static float maxDamageCoefficient;
public static float procCoefficient;
public static float force;
public static GameObject muzzleflashEffect;
private float stopwatch;
private GameObject areaIndicatorInstance;
private bool fireMeteor;
private float radius;
private float chargeDuration;
private float duration;
private BlastAttack blastAttack;
private EffectData _effectData;
private Vector3 _cachedScale = Vector3.one;
private EffectManagerHelper _emh_areaIndicatorInstance;
public override void Reset()
{
base.Reset();
stopwatch = 0f;
areaIndicatorInstance = null;
fireMeteor = false;
radius = 0f;
chargeDuration = 0f;
duration = 0f;
if (blastAttack != null)
{
blastAttack.Reset();
}
if (_effectData != null)
{
_effectData.Reset();
}
_emh_areaIndicatorInstance = null;
}
public override void OnEnter()
{
base.OnEnter();
chargeDuration = baseChargeDuration / attackSpeedStat;
duration = baseDuration / attackSpeedStat;
UpdateAreaIndicator();
}
private void UpdateAreaIndicator()
{
if ((bool)areaIndicatorInstance)
{
float maxDistance = 1000f;
if (Physics.Raycast(GetAimRay(), out var hitInfo, maxDistance, LayerIndex.world.mask))
{
areaIndicatorInstance.transform.position = hitInfo.point;
areaIndicatorInstance.transform.up = hitInfo.normal;
}
}
else if (!EffectManager.ShouldUsePooledEffect(areaIndicatorPrefab))
{
areaIndicatorInstance = Object.Instantiate(areaIndicatorPrefab);
}
else
{
_emh_areaIndicatorInstance = EffectManager.GetAndActivatePooledEffect(areaIndicatorPrefab, Vector3.zero, Quaternion.identity);
areaIndicatorInstance = _emh_areaIndicatorInstance.gameObject;
}
radius = Util.Remap(Mathf.Clamp01(stopwatch / chargeDuration), 0f, 1f, minMeteorRadius, maxMeteorRadius);
_cachedScale.x = radius;
_cachedScale.y = radius;
_cachedScale.z = radius;
areaIndicatorInstance.transform.localScale = _cachedScale;
}
public override void Update()
{
base.Update();
UpdateAreaIndicator();
}
public override void FixedUpdate()
{
base.FixedUpdate();
stopwatch += GetDeltaTime();
if ((stopwatch >= duration || base.inputBank.skill2.justReleased) && base.isAuthority)
{
fireMeteor = true;
outer.SetNextStateToMain();
}
}
public override void OnExit()
{
EffectManager.SimpleMuzzleFlash(muzzleflashEffect, base.gameObject, "Muzzle", transmit: false);
if ((bool)areaIndicatorInstance)
{
if (fireMeteor)
{
float num = Util.Remap(Mathf.Clamp01(stopwatch / chargeDuration), 0f, 1f, minDamageCoefficient, maxDamageCoefficient);
if (_effectData == null)
{
_effectData = new EffectData();
}
_effectData.origin = areaIndicatorInstance.transform.position;
_effectData.scale = radius;
EffectManager.SpawnEffect(meteorEffect, _effectData, transmit: true);
if (blastAttack == null)
{
blastAttack = new BlastAttack();
}
blastAttack.radius = radius;
blastAttack.procCoefficient = procCoefficient;
blastAttack.position = areaIndicatorInstance.transform.position;
blastAttack.attacker = base.gameObject;
blastAttack.crit = Util.CheckRoll(base.characterBody.crit, base.characterBody.master);
blastAttack.baseDamage = base.characterBody.damage * num;
blastAttack.falloffModel = BlastAttack.FalloffModel.SweetSpot;
blastAttack.baseForce = force;
blastAttack.teamIndex = TeamComponent.GetObjectTeam(blastAttack.attacker);
blastAttack.Fire();
}
if (_emh_areaIndicatorInstance != null && _emh_areaIndicatorInstance.OwningPool != null)
{
_emh_areaIndicatorInstance.OwningPool.ReturnObject(_emh_areaIndicatorInstance);
}
else
{
EntityState.Destroy(areaIndicatorInstance.gameObject);
}
areaIndicatorInstance = null;
_emh_areaIndicatorInstance = null;
}
base.OnExit();
}
}