r2mods/ilspy_dump/ror2_csproj/EntityStates.Mage/JetpackOn.cs

51 lines
982 B
C#
Raw Permalink Normal View History

2024-10-04 07:26:37 +00:00
using UnityEngine;
namespace EntityStates.Mage;
public class JetpackOn : BaseState
{
public static float hoverVelocity;
public static float hoverAcceleration;
private Transform jetOnEffect;
protected static Vector3 _tempVec3 = Vector3.one;
public override void Reset()
{
base.Reset();
jetOnEffect = null;
}
public override void OnEnter()
{
base.OnEnter();
jetOnEffect = FindModelChild("JetOn");
if ((bool)jetOnEffect)
{
jetOnEffect.gameObject.SetActive(value: true);
}
}
public override void FixedUpdate()
{
base.FixedUpdate();
if (base.isAuthority)
{
float y = base.characterMotor.velocity.y;
y = Mathf.MoveTowards(y, hoverVelocity, hoverAcceleration * GetDeltaTime());
base.characterMotor.velocity = new Vector3(base.characterMotor.velocity.x, y, base.characterMotor.velocity.z);
}
}
public override void OnExit()
{
base.OnExit();
if ((bool)jetOnEffect)
{
jetOnEffect.gameObject.SetActive(value: false);
}
}
}