r2mods/ilspy_dump/ror2_csproj/EntityStates.MinorConstruct/NoCastSpawn.cs

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2024-10-04 07:26:37 +00:00
using RoR2;
using UnityEngine;
namespace EntityStates.MinorConstruct;
public class NoCastSpawn : BaseState
{
[SerializeField]
public string animationLayerName;
[SerializeField]
public string animationStateName;
[SerializeField]
public string enterSoundString;
public override void OnEnter()
{
base.OnEnter();
PlayAnimation(animationLayerName, animationStateName);
Util.PlaySound(enterSoundString, base.gameObject);
outer.SetNextStateToMain();
}
}