r2mods/ilspy_dump/ror2_csproj/EntityStates.ScavMonster/GrantItem.cs

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2024-10-04 07:26:37 +00:00
using RoR2;
using UnityEngine.Networking;
namespace EntityStates.ScavMonster;
public class GrantItem : BaseState
{
public PickupIndex dropPickup;
public int itemsToGrant;
public override void OnEnter()
{
base.OnEnter();
if (NetworkServer.active)
{
GrantPickupServer(dropPickup, itemsToGrant);
}
if (base.isAuthority)
{
outer.SetNextState(new ExitSit());
}
}
public override void OnSerialize(NetworkWriter writer)
{
base.OnSerialize(writer);
writer.Write(dropPickup);
writer.WritePackedUInt32((uint)itemsToGrant);
}
public override void OnDeserialize(NetworkReader reader)
{
base.OnDeserialize(reader);
dropPickup = reader.ReadPickupIndex();
itemsToGrant = (int)reader.ReadPackedUInt32();
}
private void GrantPickupServer(PickupIndex pickupIndex, int countToGrant)
{
PickupDef pickupDef = PickupCatalog.GetPickupDef(pickupIndex);
if (pickupDef != null)
{
ItemIndex itemIndex = pickupDef.itemIndex;
if (!(ItemCatalog.GetItemDef(itemIndex) == null))
{
base.characterBody.inventory.GiveItem(itemIndex, countToGrant);
Chat.SendBroadcastChat(new Chat.PlayerPickupChatMessage
{
subjectAsCharacterBody = base.characterBody,
baseToken = "MONSTER_PICKUP",
pickupToken = pickupDef.nameToken,
pickupColor = pickupDef.baseColor,
pickupQuantity = (uint)itemsToGrant
});
}
}
}
}