r2mods/ilspy_dump/ror2_csproj/EntityStates/BigCharacterMain.cs

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342 B
C#
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2024-10-04 07:26:37 +00:00
namespace EntityStates;
public class BigCharacterMain : GenericCharacterMain
{
public override void ProcessJump()
{
if (base.characterMotor.jumpCount > base.characterBody.baseJumpCount)
{
base.ProcessJump();
}
else if (jumpInputReceived && base.characterMotor.isGrounded)
{
outer.SetNextState(new AnimatedJump());
}
}
}