r2mods/ilspy_dump/ror2_csproj/HoverOverHead.cs

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2024-10-04 07:26:37 +00:00
using UnityEngine;
public class HoverOverHead : MonoBehaviour
{
private Transform parentTransform;
private Collider bodyCollider;
public Vector3 bonusOffset;
private void Start()
{
Reset();
}
public void Reset()
{
if ((bool)base.transform)
{
parentTransform = base.transform.parent;
bodyCollider = ((parentTransform == null) ? null : parentTransform.GetComponent<Collider>());
}
}
private void Update()
{
if ((bool)parentTransform)
{
Vector3 vector = parentTransform.position;
if ((bool)bodyCollider)
{
vector = bodyCollider.bounds.center + new Vector3(0f, bodyCollider.bounds.extents.y, 0f);
}
base.transform.position = vector + bonusOffset;
}
}
}