r2mods/ilspy_dump/ror2_csproj/PauseTintController.cs

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2024-10-04 07:26:37 +00:00
using System;
using RoR2;
using UnityEngine;
using UnityEngine.Rendering.PostProcessing;
public class PauseTintController : MonoBehaviour
{
private PostProcessVolume ppPauseVolume;
private void Awake()
{
ppPauseVolume = GetComponent<PostProcessVolume>();
ppPauseVolume.enabled = false;
}
private void OnEnable()
{
PauseManager.onPauseStartGlobal = (Action)Delegate.Combine(PauseManager.onPauseStartGlobal, new Action(OnPauseStart));
PauseManager.onPauseEndGlobal = (Action)Delegate.Combine(PauseManager.onPauseEndGlobal, new Action(OnPauseEnd));
}
private void OnDisable()
{
PauseManager.onPauseStartGlobal = (Action)Delegate.Remove(PauseManager.onPauseStartGlobal, new Action(OnPauseStart));
PauseManager.onPauseEndGlobal = (Action)Delegate.Remove(PauseManager.onPauseEndGlobal, new Action(OnPauseEnd));
}
private void OnPauseStart()
{
ppPauseVolume.enabled = true;
}
private void OnPauseEnd()
{
ppPauseVolume.enabled = false;
}
}