r2mods/ilspy_dump/ror2_csproj/RoR2.Navigation/MapNodeLink.cs

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2024-10-04 07:26:37 +00:00
using UnityEngine;
namespace RoR2.Navigation;
[RequireComponent(typeof(MapNode))]
public class MapNodeLink : MonoBehaviour
{
public MapNode other;
public float minJumpHeight;
[Tooltip("The gate name associated with this link. If the named gate is closed, this link will not be used in pathfinding.")]
public string gateName = "";
public GameObject[] objectsToEnableDuringTest;
public GameObject[] objectsToDisableDuringTest;
private void OnValidate()
{
if (other == this)
{
Debug.LogWarning("Map node link cannot link a node to itself.");
other = null;
}
if ((bool)other && other.GetComponentInParent<MapNodeGroup>() != GetComponentInParent<MapNodeGroup>())
{
Debug.LogWarning("Map node link cannot link to a node in a separate node group.");
other = null;
}
}
private void OnDrawGizmos()
{
if ((bool)other)
{
Vector3 position = base.transform.position;
Vector3 position2 = other.transform.position;
Vector3 vector = (position + position2) * 0.5f;
Color yellow = Color.yellow;
yellow.a = 0.5f;
Gizmos.color = Color.yellow;
Gizmos.DrawLine(position, vector);
Gizmos.color = yellow;
Gizmos.DrawLine(vector, position2);
}
}
}