r2mods/ilspy_dump/ror2_csproj/RoR2.RemoteGameBrowser/SteamworksLobbyRemoteGamePr...

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2024-10-04 07:26:37 +00:00
using System;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
using Facepunch.Steamworks;
using HG;
using RoR2.Networking;
namespace RoR2.RemoteGameBrowser;
public class SteamworksLobbyRemoteGameProvider : BaseAsyncRemoteGameProvider
{
private readonly List<LobbyList.Lobby> lobbyList = new List<LobbyList.Lobby>();
private int waitingForLobbyCount;
private static readonly char[] tagsSeparator = new char[1] { ',' };
private LobbyList.Filter BuildFilter()
{
LobbyList.Filter filter = new LobbyList.Filter();
if (!searchFilters.allowMismatchedMods)
{
filter.StringFilters.Add("_mh", NetworkModCompatibilityHelper.networkModHash);
}
return filter;
}
public override bool RequestRefresh()
{
LobbyList.Filter filter = BuildFilter();
bool num = (PlatformSystems.lobbyManager as SteamworksLobbyManager).RequestLobbyList(this, filter, OnLobbyListReceived);
if (num)
{
waitingForLobbyCount++;
}
return num;
}
private void OnLobbyListReceived(List<LobbyList.Lobby> lobbies)
{
if (base.disposed)
{
return;
}
waitingForLobbyCount--;
lock (lobbyList)
{
lobbyList.Clear();
lobbyList.AddRange(lobbies);
SetDirty();
}
}
protected override Task<RemoteGameInfo[]> CreateTask(CancellationToken cancellationToken)
{
LobbyList.Lobby[] lobbies;
lock (lobbyList)
{
lobbies = lobbyList.ToArray();
}
return new Task<RemoteGameInfo[]>(delegate
{
RemoteGameInfo[] array = new RemoteGameInfo[lobbies.Length];
for (int i = 0; i < lobbies.Length; i++)
{
CreateRemoteGameInfo(lobbies[i], out array[i]);
}
return array;
}, cancellationToken);
}
private static void CreateRemoteGameInfo(LobbyList.Lobby lobby, out RemoteGameInfo result)
{
result = default(RemoteGameInfo);
result.name = lobby.Name;
result.lobbyName = lobby.Name;
result.lobbyId = lobby.LobbyID;
string text = GetString("_map");
result.serverId = GetULong("server_id");
result.serverAddress = GetAddressPortPair("server_address");
result.serverName = GetString("_svnm");
result.lobbyPlayerCount = GetInt("player_count", 1, int.MaxValue) ?? 1;
result.lobbyMaxPlayers = GetInt("total_max_players", 1, int.MaxValue) ?? 1;
result.serverPlayerCount = GetInt("_svplc", 0, int.MaxValue);
result.serverMaxPlayers = GetInt("_svmpl", 0, int.MaxValue);
result.inGame = result.serverId.HasValue || result.serverAddress.HasValue;
result.currentSceneName = text;
if (text != null)
{
result.currentSceneIndex = SceneCatalog.GetSceneDefFromSceneName(text)?.sceneDefIndex;
}
result.requestRefreshImplementation = RemoteGameInfoRequestRefresh;
result.getPlayersImplementation = RemoteGameInfoGetPlayers;
result.getRuleBookImplementation = RemoteGameInfoGetRuleBook;
result.userData = lobby;
result.hasPassword = GetBool("_pw");
result.gameModeName = GetString("_svgm");
result.buildId = GetString("build_id") ?? "UNKNOWN";
result.modHash = GetString("_mh") ?? "UNKNOWN";
result.SetTags(GetTags("_svtags"));
result.CalcExtraFields();
AddressPortPair? GetAddressPortPair(string key)
{
if (!AddressPortPair.TryParse(GetString(key), out var addressPortPair))
{
return null;
}
return addressPortPair;
}
bool? GetBool(string key)
{
return GetInt(key, int.MinValue, int.MaxValue) > 0;
}
int? GetInt(string key, int min, int max)
{
if (int.TryParse(GetString(key), out var result2) && min <= result2 && result2 <= max)
{
return result2;
}
return null;
}
string GetString(string key)
{
string data = lobby.GetData(key);
if (!(data == string.Empty))
{
return data;
}
return null;
}
string[] GetTags(string key)
{
return GetString(key)?.Split(tagsSeparator, StringSplitOptions.None);
}
ulong? GetULong(string key)
{
if (!ulong.TryParse(GetString(key), out var result3))
{
return null;
}
return result3;
}
}
private static void RemoteGameInfoRequestRefresh(in RemoteGameInfo remoteGameInfo, RemoteGameInfo.RequestRefreshSuccessCallback successCallback, Action failureCallback, bool fetchDetails)
{
if (!(remoteGameInfo.userData is LobbyList.Lobby lobby))
{
return;
}
Task<LobbyList.Lobby> lobby2 = Client.Instance.LobbyList.GetLobby(lobby.LobbyID);
if (lobby2 == null)
{
failureCallback?.Invoke();
return;
}
lobby2.ContinueWith(delegate(Task<LobbyList.Lobby> antecedentTask)
{
RoR2Application.onNextUpdate += delegate
{
HandleRefresh(antecedentTask);
};
});
void HandleRefresh(Task<LobbyList.Lobby> antecedentTask)
{
LobbyList.Lobby result = antecedentTask.Result;
if (result == null)
{
failureCallback?.Invoke();
}
else
{
CreateRemoteGameInfo(result, out var result2);
successCallback?.Invoke(in result2);
}
}
}
private static bool RemoteGameInfoGetRuleBook(in RemoteGameInfo remoteGameInfo, RuleBook dest)
{
if (remoteGameInfo.userData is LobbyList.Lobby lobby)
{
KeyValueUnsplitter keyValueUnsplitter = new KeyValueUnsplitter("rulebook");
List<KeyValuePair<string, string>> list = CollectionPool<KeyValuePair<string, string>, List<KeyValuePair<string, string>>>.RentCollection();
try
{
int i = 0;
for (int dataCount = lobby.GetDataCount(); i < dataCount; i++)
{
if (lobby.GetDataByIndex(i, out var key, out var value))
{
list.Add(new KeyValuePair<string, string>(key, value));
}
}
string value2 = keyValueUnsplitter.GetValue(list);
if (!string.IsNullOrEmpty(value2))
{
RuleBook.ReadBase64(value2, dest);
return true;
}
}
finally
{
list = CollectionPool<KeyValuePair<string, string>, List<KeyValuePair<string, string>>>.ReturnCollection(list);
}
}
return false;
}
private static void RemoteGameInfoGetPlayers(in RemoteGameInfo remoteGameInfo, List<RemotePlayerInfo> output)
{
if (remoteGameInfo.userData is LobbyList.Lobby lobby)
{
for (int i = 0; i < lobby.NumMembers; i++)
{
output.Add(new RemotePlayerInfo
{
id = 0uL,
name = "???"
});
}
}
}
public override bool IsBusy()
{
if (!base.IsBusy())
{
return waitingForLobbyCount > 0;
}
return true;
}
}