r2mods/ilspy_dump/ror2_csproj/RoR2.UI/ArtifactDisplayPanelControl...

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2024-10-04 07:26:37 +00:00
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace RoR2.UI;
[RequireComponent(typeof(RectTransform))]
public class ArtifactDisplayPanelController : MonoBehaviour
{
[Tooltip("The panel object that this component controls. Should usually a child, as this component manages the enabled/disabled status of the designated gameobject.")]
public GameObject panelObject;
public RectTransform iconContainer;
public GameObject iconPrefab;
private UIElementAllocator<RawImage> iconAllocator;
public void SetDisplayData<T>(ref T enabledArtifacts) where T : IEnumerator<ArtifactDef>
{
if (!panelObject)
{
return;
}
enabledArtifacts.Reset();
int num = 0;
while (enabledArtifacts.MoveNext())
{
num++;
}
panelObject.SetActive(num > 0);
if (iconAllocator == null)
{
iconAllocator = new UIElementAllocator<RawImage>(iconContainer, iconPrefab);
}
iconAllocator.AllocateElements(num);
int num2 = 0;
enabledArtifacts.Reset();
while (enabledArtifacts.MoveNext())
{
RawImage rawImage = iconAllocator.elements[num2++];
ArtifactDef current = enabledArtifacts.Current;
rawImage.texture = current.smallIconSelectedSprite.texture;
TooltipProvider component = rawImage.GetComponent<TooltipProvider>();
if ((bool)component)
{
component.titleToken = current.nameToken;
component.titleColor = ColorCatalog.GetColor(ColorCatalog.ColorIndex.Artifact);
component.bodyToken = current.descriptionToken;
component.bodyColor = Color.black;
component.extraUIDisplayPrefab = current.extraUIDisplayPrefab;
}
}
}
}