r2mods/ilspy_dump/ror2_csproj/RoR2.UI/VoidRaidCrabHealthBarPipCon...

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2024-10-04 07:26:37 +00:00
using UnityEngine;
namespace RoR2.UI;
public class VoidRaidCrabHealthBarPipController : MonoBehaviour
{
[SerializeField]
private GameObject pipPrefab;
[SerializeField]
private ItemDef minHealthPercentageDef;
public void InitializePips(PhasedInventorySetter phasedInventory)
{
int numPhases = phasedInventory.GetNumPhases();
for (int i = 0; i < numPhases; i++)
{
float num = 0.01f * (float)phasedInventory.GetItemCountForPhase(i, minHealthPercentageDef);
if (num > 0f)
{
RectTransform component = Object.Instantiate(pipPrefab, base.transform).GetComponent<RectTransform>();
component.anchorMin = new Vector2(num, component.anchorMin.y);
component.anchorMax = new Vector2(num, component.anchorMax.y);
}
}
}
}