r2mods/ilspy_dump/ror2_csproj/RoR2/BlueprintController.cs

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2024-10-04 07:26:37 +00:00
using System;
using UnityEngine;
namespace RoR2;
public class BlueprintController : MonoBehaviour
{
[NonSerialized]
public bool ok;
public Material okMaterial;
public Material invalidMaterial;
public Renderer[] renderers;
private new Transform transform;
private void Awake()
{
transform = base.transform;
}
private void Update()
{
Material sharedMaterial = (ok ? okMaterial : invalidMaterial);
for (int i = 0; i < renderers.Length; i++)
{
renderers[i].sharedMaterial = sharedMaterial;
}
}
public void PushState(Vector3 position, Quaternion rotation, bool ok)
{
transform.position = position;
transform.rotation = rotation;
this.ok = ok;
}
}