r2mods/ilspy_dump/ror2_csproj/RoR2/BoneParticleController.cs

52 lines
1.2 KiB
C#
Raw Permalink Normal View History

2024-10-04 07:26:37 +00:00
using System;
using System.Collections.Generic;
using UnityEngine;
namespace RoR2;
public class BoneParticleController : MonoBehaviour
{
public GameObject childParticlePrefab;
public float spawnFrequency;
public SkinnedMeshRenderer skinnedMeshRenderer;
private float stopwatch;
private List<Transform> bonesList;
private void Start()
{
bonesList = new List<Transform>();
Transform[] bones = skinnedMeshRenderer.bones;
foreach (Transform transform in bones)
{
if (transform.name.IndexOf("IK", StringComparison.OrdinalIgnoreCase) == -1 && transform.name.IndexOf("Root", StringComparison.OrdinalIgnoreCase) == -1 && transform.name.IndexOf("Base", StringComparison.OrdinalIgnoreCase) == -1)
{
Debug.LogFormat("added bone {0}", transform);
bonesList.Add(transform);
}
}
}
private void Update()
{
if (!skinnedMeshRenderer)
{
return;
}
stopwatch += Time.deltaTime;
if (stopwatch > 1f / spawnFrequency)
{
stopwatch -= 1f / spawnFrequency;
int count = bonesList.Count;
Transform transform = bonesList[UnityEngine.Random.Range(0, count)];
if ((bool)transform)
{
UnityEngine.Object.Instantiate(childParticlePrefab, transform.transform.position, Quaternion.identity, transform);
}
}
}
}