r2mods/ilspy_dump/ror2_csproj/RoR2/ChestRevealer.cs

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2024-10-04 07:26:37 +00:00
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using RoR2.UI;
using UnityEngine;
using UnityEngine.Networking;
namespace RoR2;
public class ChestRevealer : NetworkBehaviour
{
private struct PendingReveal : IComparable<PendingReveal>
{
public GameObject gameObject;
public Run.FixedTimeStamp time;
public float duration;
public int CompareTo(PendingReveal other)
{
return time.CompareTo(other.time);
}
}
private class RevealedObject : MonoBehaviour
{
private float lifetime;
private static readonly Dictionary<GameObject, RevealedObject> currentlyRevealedObjects = new Dictionary<GameObject, RevealedObject>();
private PositionIndicator positionIndicator;
public static void RevealObject(GameObject gameObject, float duration)
{
if (!currentlyRevealedObjects.TryGetValue(gameObject, out var value))
{
value = gameObject.AddComponent<RevealedObject>();
}
if (value.lifetime < duration)
{
value.lifetime = duration;
}
}
private void OnEnable()
{
GameObject gameObject = UnityEngine.Object.Instantiate(LegacyResourcesAPI.Load<GameObject>("Prefabs/PositionIndicators/PoiPositionIndicator"), base.transform.position, base.transform.rotation);
positionIndicator = gameObject.GetComponent<PositionIndicator>();
positionIndicator.insideViewObject.GetComponent<SpriteRenderer>().sprite = PingIndicator.GetInteractableIcon(base.gameObject);
positionIndicator.targetTransform = base.transform;
currentlyRevealedObjects[base.gameObject] = this;
}
private void OnDisable()
{
currentlyRevealedObjects.Remove(base.gameObject);
if ((bool)positionIndicator)
{
UnityEngine.Object.Destroy(positionIndicator.gameObject);
}
positionIndicator = null;
}
private void FixedUpdate()
{
lifetime -= Time.fixedDeltaTime;
if (lifetime <= 0f)
{
UnityEngine.Object.Destroy(this);
}
}
}
[SyncVar]
public float radius;
public float pulseTravelSpeed = 10f;
public float revealDuration = 10f;
public float pulseInterval = 1f;
private Run.FixedTimeStamp nextPulse = Run.FixedTimeStamp.negativeInfinity;
public GameObject pulseEffectPrefab;
public float pulseEffectScale = 1f;
private static readonly List<PendingReveal> pendingReveals = new List<PendingReveal>();
private static Type[] typesToCheck;
public float Networkradius
{
get
{
return radius;
}
[param: In]
set
{
SetSyncVar(value, ref radius, 1u);
}
}
[InitDuringStartup]
private static void Init()
{
RoR2Application.onFixedUpdate += StaticFixedUpdate;
typesToCheck = (from t in typeof(ChestRevealer).Assembly.GetTypes()
where typeof(IInteractable).IsAssignableFrom(t)
select t).ToArray();
}
private static void StaticFixedUpdate()
{
pendingReveals.Sort();
while (pendingReveals.Count > 0)
{
PendingReveal pendingReveal = pendingReveals[0];
if (pendingReveal.time.hasPassed)
{
if ((bool)pendingReveal.gameObject)
{
RevealedObject.RevealObject(pendingReveal.gameObject, pendingReveal.duration);
}
pendingReveals.RemoveAt(0);
continue;
}
break;
}
}
public void Pulse()
{
Vector3 origin = base.transform.position;
float radiusSqr = radius * radius;
float invPulseTravelSpeed = 1f / pulseTravelSpeed;
Type[] array = typesToCheck;
for (int i = 0; i < array.Length; i++)
{
foreach (MonoBehaviour item2 in InstanceTracker.FindInstancesEnumerable(array[i]))
{
if (((IInteractable)item2).ShouldShowOnScanner())
{
TryAddRevealable(item2.transform);
}
}
}
EffectManager.SpawnEffect(pulseEffectPrefab, new EffectData
{
origin = origin,
scale = radius * pulseEffectScale
}, transmit: false);
void TryAddRevealable(Transform revealableTransform)
{
float sqrMagnitude = (revealableTransform.position - origin).sqrMagnitude;
if (!(sqrMagnitude > radiusSqr))
{
float num = Mathf.Sqrt(sqrMagnitude) * invPulseTravelSpeed;
PendingReveal pendingReveal = default(PendingReveal);
pendingReveal.gameObject = revealableTransform.gameObject;
pendingReveal.time = Run.FixedTimeStamp.now + num;
pendingReveal.duration = revealDuration;
PendingReveal item = pendingReveal;
pendingReveals.Add(item);
}
}
}
private void FixedUpdate()
{
if (nextPulse.hasPassed)
{
Pulse();
nextPulse = Run.FixedTimeStamp.now + pulseInterval;
}
}
private void UNetVersion()
{
}
public override bool OnSerialize(NetworkWriter writer, bool forceAll)
{
if (forceAll)
{
writer.Write(radius);
return true;
}
bool flag = false;
if ((base.syncVarDirtyBits & (true ? 1u : 0u)) != 0)
{
if (!flag)
{
writer.WritePackedUInt32(base.syncVarDirtyBits);
flag = true;
}
writer.Write(radius);
}
if (!flag)
{
writer.WritePackedUInt32(base.syncVarDirtyBits);
}
return flag;
}
public override void OnDeserialize(NetworkReader reader, bool initialState)
{
if (initialState)
{
radius = reader.ReadSingle();
return;
}
int num = (int)reader.ReadPackedUInt32();
if (((uint)num & (true ? 1u : 0u)) != 0)
{
radius = reader.ReadSingle();
}
}
public override void PreStartClient()
{
}
}