r2mods/ilspy_dump/ror2_csproj/RoR2/DroneWeaponsBehavior.cs

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2024-10-04 07:26:37 +00:00
using UnityEngine;
using UnityEngine.AddressableAssets;
namespace RoR2;
public class DroneWeaponsBehavior : CharacterBody.ItemBehavior
{
private const float display2Chance = 0.1f;
private int previousStack;
private CharacterSpawnCard droneSpawnCard;
private Xoroshiro128Plus rng;
private DirectorPlacementRule placementRule;
private const float minSpawnDist = 3f;
private const float maxSpawnDist = 40f;
private const float spawnRetryDelay = 1f;
private bool hasSpawnedDrone;
private float spawnDelay;
private void OnEnable()
{
ulong seed = Run.instance.seed ^ (ulong)Run.instance.stageClearCount;
rng = new Xoroshiro128Plus(seed);
droneSpawnCard = Addressables.LoadAssetAsync<CharacterSpawnCard>("RoR2/DLC1/DroneCommander/cscDroneCommander.asset").WaitForCompletion();
placementRule = new DirectorPlacementRule
{
placementMode = DirectorPlacementRule.PlacementMode.Approximate,
minDistance = 3f,
maxDistance = 40f,
spawnOnTarget = base.transform
};
UpdateAllMinions(stack);
MasterSummon.onServerMasterSummonGlobal += OnServerMasterSummonGlobal;
}
private void OnDisable()
{
MasterSummon.onServerMasterSummonGlobal -= OnServerMasterSummonGlobal;
UpdateAllMinions(0);
}
private void FixedUpdate()
{
if (previousStack != stack)
{
UpdateAllMinions(stack);
}
spawnDelay -= Time.fixedDeltaTime;
if (!hasSpawnedDrone && (bool)body && spawnDelay <= 0f)
{
TrySpawnDrone();
}
}
private void OnServerMasterSummonGlobal(MasterSummon.MasterSummonReport summonReport)
{
if (!body || !body.master || !(body.master == summonReport.leaderMasterInstance))
{
return;
}
CharacterMaster summonMasterInstance = summonReport.summonMasterInstance;
if ((bool)summonMasterInstance)
{
CharacterBody characterBody = summonMasterInstance.GetBody();
if ((bool)characterBody)
{
UpdateMinionInventory(summonMasterInstance.inventory, characterBody.bodyFlags, stack);
}
}
}
private void UpdateAllMinions(int newStack)
{
if (!body || !(body?.master))
{
return;
}
MinionOwnership.MinionGroup minionGroup = MinionOwnership.MinionGroup.FindGroup(body.master.netId);
if (minionGroup == null)
{
return;
}
MinionOwnership[] members = minionGroup.members;
foreach (MinionOwnership minionOwnership in members)
{
if (!minionOwnership)
{
continue;
}
CharacterMaster component = minionOwnership.GetComponent<CharacterMaster>();
if ((bool)component && (bool)component.inventory)
{
CharacterBody characterBody = component.GetBody();
if ((bool)characterBody)
{
UpdateMinionInventory(component.inventory, characterBody.bodyFlags, newStack);
}
}
}
previousStack = newStack;
}
private void UpdateMinionInventory(Inventory inventory, CharacterBody.BodyFlags bodyFlags, int newStack)
{
if (((bool)inventory && newStack > 0 && (bodyFlags & CharacterBody.BodyFlags.Mechanical) != 0) || (bodyFlags & CharacterBody.BodyFlags.Devotion) != 0)
{
int itemCount = inventory.GetItemCount(DLC1Content.Items.DroneWeaponsBoost);
int itemCount2 = inventory.GetItemCount(DLC1Content.Items.DroneWeaponsDisplay1);
int itemCount3 = inventory.GetItemCount(DLC1Content.Items.DroneWeaponsDisplay2);
if (itemCount < stack)
{
inventory.GiveItem(DLC1Content.Items.DroneWeaponsBoost, stack - itemCount);
}
else if (itemCount > stack)
{
inventory.RemoveItem(DLC1Content.Items.DroneWeaponsBoost, itemCount - stack);
}
if (itemCount2 + itemCount3 <= 0)
{
ItemDef itemDef = DLC1Content.Items.DroneWeaponsDisplay1;
if (Random.value < 0.1f)
{
itemDef = DLC1Content.Items.DroneWeaponsDisplay2;
}
inventory.GiveItem(itemDef);
}
}
else
{
inventory.ResetItem(DLC1Content.Items.DroneWeaponsBoost);
inventory.ResetItem(DLC1Content.Items.DroneWeaponsDisplay1);
inventory.ResetItem(DLC1Content.Items.DroneWeaponsDisplay2);
}
}
private void TrySpawnDrone()
{
if (!body.master.IsDeployableLimited(DeployableSlot.DroneWeaponsDrone))
{
spawnDelay = 1f;
DirectorSpawnRequest directorSpawnRequest = new DirectorSpawnRequest(droneSpawnCard, placementRule, rng);
directorSpawnRequest.summonerBodyObject = base.gameObject;
directorSpawnRequest.onSpawnedServer = OnMasterSpawned;
DirectorCore.instance.TrySpawnObject(directorSpawnRequest);
}
}
private void OnMasterSpawned(SpawnCard.SpawnResult spawnResult)
{
hasSpawnedDrone = true;
GameObject spawnedInstance = spawnResult.spawnedInstance;
if (!spawnedInstance)
{
return;
}
CharacterMaster component = spawnedInstance.GetComponent<CharacterMaster>();
if ((bool)component)
{
Deployable component2 = component.GetComponent<Deployable>();
if ((bool)component2)
{
body.master.AddDeployable(component2, DeployableSlot.DroneWeaponsDrone);
}
}
}
}