r2mods/ilspy_dump/ror2_csproj/RoR2/HitBoxGroup.cs

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2024-10-04 07:26:37 +00:00
using System.Collections.Generic;
using UnityEngine;
namespace RoR2;
public class HitBoxGroup : MonoBehaviour
{
[Tooltip("The name of this hitbox group.")]
public string groupName;
[Tooltip("The hitbox objects in this group.")]
public HitBox[] hitBoxes;
public static HitBoxGroup FindByGroupName(GameObject gameObject, string groupName)
{
List<HitBoxGroup> gameObjectComponents = GetComponentsCache<HitBoxGroup>.GetGameObjectComponents(gameObject);
HitBoxGroup result = null;
int i = 0;
for (int count = gameObjectComponents.Count; i < count; i++)
{
if (string.CompareOrdinal(groupName, gameObjectComponents[i].groupName) == 0)
{
result = gameObjectComponents[i];
break;
}
}
GetComponentsCache<HitBoxGroup>.ReturnBuffer(gameObjectComponents);
return result;
}
}