r2mods/ilspy_dump/ror2_csproj/RoR2/SkillLocator.cs

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2024-10-04 07:26:37 +00:00
using System;
using HG;
using RoR2.Networking;
using RoR2.Skills;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.Serialization;
namespace RoR2;
[RequireComponent(typeof(NetworkIdentity))]
public class SkillLocator : NetworkBehaviour
{
[Serializable]
public struct PassiveSkill
{
public bool enabled;
public string skillNameToken;
public string skillDescriptionToken;
public string keywordToken;
public Sprite icon;
}
[FormerlySerializedAs("skill1")]
public GenericSkill primary;
[FormerlySerializedAs("skill2")]
public GenericSkill secondary;
[FormerlySerializedAs("skill3")]
public GenericSkill utility;
[FormerlySerializedAs("skill4")]
public GenericSkill special;
public PassiveSkill passiveSkill;
[SerializeField]
private GenericSkill primaryBonusStockOverrideSkill;
[SerializeField]
private GenericSkill secondaryBonusStockOverrideSkill;
[SerializeField]
private GenericSkill utilityBonusStockOverrideSkill;
[SerializeField]
private GenericSkill specialBonusStockOverrideSkill;
private NetworkIdentity networkIdentity;
private GenericSkill[] allSkills;
private bool hasEffectiveAuthority;
private uint skillDefDirtyFlags;
private bool inDeserialize;
private static int kRpcRpcDeductCooldownFromAllSkillsServer;
public GenericSkill primaryBonusStockSkill
{
get
{
if (!primaryBonusStockOverrideSkill)
{
return primary;
}
return primaryBonusStockOverrideSkill;
}
}
public GenericSkill secondaryBonusStockSkill
{
get
{
if (!secondaryBonusStockOverrideSkill)
{
return secondary;
}
return secondaryBonusStockOverrideSkill;
}
}
public GenericSkill utilityBonusStockSkill
{
get
{
if (!utilityBonusStockOverrideSkill)
{
return utility;
}
return utilityBonusStockOverrideSkill;
}
}
public GenericSkill specialBonusStockSkill
{
get
{
if (!specialBonusStockOverrideSkill)
{
return special;
}
return specialBonusStockOverrideSkill;
}
}
public int skillSlotCount => allSkills.Length;
private void Awake()
{
networkIdentity = GetComponent<NetworkIdentity>();
allSkills = GetComponents<GenericSkill>();
}
private void Start()
{
UpdateAuthority();
}
public override void OnStartAuthority()
{
base.OnStartAuthority();
UpdateAuthority();
}
public override void OnStopAuthority()
{
base.OnStopAuthority();
UpdateAuthority();
}
private void UpdateAuthority()
{
hasEffectiveAuthority = Util.HasEffectiveAuthority(networkIdentity);
}
public override bool OnSerialize(NetworkWriter writer, bool initialState)
{
uint num = base.syncVarDirtyBits;
if (initialState)
{
for (int i = 0; i < allSkills.Length; i++)
{
GenericSkill genericSkill = allSkills[i];
if (genericSkill.baseSkill != genericSkill.defaultSkillDef)
{
num |= (uint)(1 << i);
}
}
}
writer.WritePackedUInt32(num);
for (int j = 0; j < allSkills.Length; j++)
{
if ((num & (uint)(1 << j)) != 0)
{
GenericSkill genericSkill2 = allSkills[j];
writer.WritePackedUInt32((uint)((genericSkill2.baseSkill?.skillIndex ?? (-1)) + 1));
}
}
return num != 0;
}
public override void OnDeserialize(NetworkReader reader, bool initialState)
{
inDeserialize = true;
uint num = reader.ReadPackedUInt32();
for (int i = 0; i < allSkills.Length; i++)
{
if ((num & (uint)(1 << i)) != 0)
{
GenericSkill genericSkill = allSkills[i];
SkillDef skillDef = SkillCatalog.GetSkillDef((int)(reader.ReadPackedUInt32() - 1));
if (initialState || !hasEffectiveAuthority)
{
genericSkill.SetBaseSkill(skillDef);
}
}
}
inDeserialize = false;
}
public GenericSkill FindSkill(string skillName)
{
for (int i = 0; i < allSkills.Length; i++)
{
if (allSkills[i].skillName == skillName)
{
return allSkills[i];
}
}
return null;
}
public GenericSkill FindSkillByFamilyName(string skillFamilyName)
{
for (int i = 0; i < allSkills.Length; i++)
{
if (SkillCatalog.GetSkillFamilyName(allSkills[i].skillFamily.catalogIndex) == skillFamilyName)
{
return allSkills[i];
}
}
return null;
}
public GenericSkill FindSkillByDef(SkillDef skillDef)
{
for (int i = 0; i < allSkills.Length; i++)
{
if ((object)allSkills[i].skillDef == skillDef)
{
return allSkills[i];
}
}
return null;
}
public GenericSkill GetSkill(SkillSlot skillSlot)
{
return skillSlot switch
{
SkillSlot.Primary => primary,
SkillSlot.Secondary => secondary,
SkillSlot.Utility => utility,
SkillSlot.Special => special,
_ => null,
};
}
public GenericSkill GetSkillAtIndex(int index)
{
return ArrayUtils.GetSafe(allSkills, index);
}
public int GetSkillSlotIndex(GenericSkill skillSlot)
{
return Array.IndexOf(allSkills, skillSlot);
}
public SkillSlot FindSkillSlot(GenericSkill skillComponent)
{
if (!skillComponent)
{
return SkillSlot.None;
}
if (skillComponent == primary)
{
return SkillSlot.Primary;
}
if (skillComponent == secondary)
{
return SkillSlot.Secondary;
}
if (skillComponent == utility)
{
return SkillSlot.Utility;
}
if (skillComponent == special)
{
return SkillSlot.Special;
}
return SkillSlot.None;
}
[Server]
public void ApplyLoadoutServer(Loadout loadout, BodyIndex bodyIndex)
{
if (!NetworkServer.active)
{
Debug.LogWarning("[Server] function 'System.Void RoR2.SkillLocator::ApplyLoadoutServer(RoR2.Loadout,RoR2.BodyIndex)' called on client");
}
else
{
if (bodyIndex == BodyIndex.None)
{
return;
}
for (int i = 0; i < allSkills.Length; i++)
{
uint num = loadout.bodyLoadoutManager.GetSkillVariant(bodyIndex, i);
GenericSkill obj = allSkills[i];
SkillFamily.Variant[] variants = obj.skillFamily.variants;
if (!ArrayUtils.IsInBounds(variants, num))
{
num = 0u;
}
obj.SetBaseSkill(variants[num].skillDef);
}
}
}
public void ResetSkills()
{
if (NetworkServer.active && networkIdentity.clientAuthorityOwner != null)
{
NetworkWriter networkWriter = new NetworkWriter();
networkWriter.StartMessage(56);
networkWriter.Write(base.gameObject);
networkWriter.FinishMessage();
networkIdentity.clientAuthorityOwner.SendWriter(networkWriter, QosChannelIndex.defaultReliable.intVal);
}
for (int i = 0; i < allSkills.Length; i++)
{
allSkills[i].Reset();
}
}
public void ApplyAmmoPack()
{
if (NetworkServer.active && !networkIdentity.hasAuthority)
{
NetworkWriter networkWriter = new NetworkWriter();
networkWriter.StartMessage(63);
networkWriter.Write(base.gameObject);
networkWriter.FinishMessage();
networkIdentity.clientAuthorityOwner?.SendWriter(networkWriter, QosChannelIndex.defaultReliable.intVal);
return;
}
GenericSkill[] array = allSkills;
foreach (GenericSkill genericSkill in array)
{
if (genericSkill.CanApplyAmmoPack())
{
genericSkill.ApplyAmmoPack();
}
}
}
[NetworkMessageHandler(msgType = 56, client = true)]
private static void HandleResetSkills(NetworkMessage netMsg)
{
GameObject gameObject = netMsg.reader.ReadGameObject();
if (!NetworkServer.active && (bool)gameObject)
{
SkillLocator component = gameObject.GetComponent<SkillLocator>();
if ((bool)component)
{
component.ResetSkills();
}
}
}
[NetworkMessageHandler(msgType = 63, client = true)]
private static void HandleAmmoPackPickup(NetworkMessage netMsg)
{
GameObject gameObject = netMsg.reader.ReadGameObject();
if (!NetworkServer.active && (bool)gameObject)
{
SkillLocator component = gameObject.GetComponent<SkillLocator>();
if ((bool)component)
{
component.ApplyAmmoPack();
}
}
}
public void DeductCooldownFromAllSkillsServer(float deduction)
{
if (hasEffectiveAuthority)
{
DeductCooldownFromAllSkillsAuthority(deduction);
}
else
{
CallRpcDeductCooldownFromAllSkillsServer(deduction);
}
}
[ClientRpc]
private void RpcDeductCooldownFromAllSkillsServer(float deduction)
{
if (hasEffectiveAuthority)
{
DeductCooldownFromAllSkillsAuthority(deduction);
}
}
private void DeductCooldownFromAllSkillsAuthority(float deduction)
{
for (int i = 0; i < allSkills.Length; i++)
{
GenericSkill genericSkill = allSkills[i];
if (genericSkill.stock < genericSkill.maxStock)
{
genericSkill.rechargeStopwatch += deduction;
}
}
}
private void UNetVersion()
{
}
protected static void InvokeRpcRpcDeductCooldownFromAllSkillsServer(NetworkBehaviour obj, NetworkReader reader)
{
if (!NetworkClient.active)
{
Debug.LogError("RPC RpcDeductCooldownFromAllSkillsServer called on server.");
}
else
{
((SkillLocator)obj).RpcDeductCooldownFromAllSkillsServer(reader.ReadSingle());
}
}
public void CallRpcDeductCooldownFromAllSkillsServer(float deduction)
{
if (!NetworkServer.active)
{
Debug.LogError("RPC Function RpcDeductCooldownFromAllSkillsServer called on client.");
return;
}
NetworkWriter networkWriter = new NetworkWriter();
networkWriter.Write((short)0);
networkWriter.Write((short)2);
networkWriter.WritePackedUInt32((uint)kRpcRpcDeductCooldownFromAllSkillsServer);
networkWriter.Write(GetComponent<NetworkIdentity>().netId);
networkWriter.Write(deduction);
SendRPCInternal(networkWriter, 0, "RpcDeductCooldownFromAllSkillsServer");
}
static SkillLocator()
{
kRpcRpcDeductCooldownFromAllSkillsServer = -2090076365;
NetworkBehaviour.RegisterRpcDelegate(typeof(SkillLocator), kRpcRpcDeductCooldownFromAllSkillsServer, InvokeRpcRpcDeductCooldownFromAllSkillsServer);
NetworkCRC.RegisterBehaviour("SkillLocator", 0);
}
public override void PreStartClient()
{
}
}