r2mods/ilspy_dump/ror2_csproj/RoR2/VoidRaidEncounterController.cs

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2024-10-04 07:26:37 +00:00
using UnityEngine;
using UnityEngine.Networking;
namespace RoR2;
public class VoidRaidEncounterController : NetworkBehaviour
{
public GameObject VoidRaidBossPrefab;
public Transform VoidRaidBossSpawnPosition;
private void Start()
{
GameObject obj = Object.Instantiate(VoidRaidBossPrefab, VoidRaidBossSpawnPosition.position, Quaternion.identity);
obj.GetComponent<CharacterMaster>().teamIndex = TeamIndex.Monster;
NetworkServer.Spawn(obj);
obj.GetComponent<CharacterMaster>().SpawnBodyHere();
}
private void Update()
{
}
private void UNetVersion()
{
}
public override bool OnSerialize(NetworkWriter writer, bool forceAll)
{
bool result = default(bool);
return result;
}
public override void OnDeserialize(NetworkReader reader, bool initialState)
{
}
public override void PreStartClient()
{
}
}