r2mods/ror2_phd/attack_speed_cap.md

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# My notes on attack speed cap
WIP
There are 2 (maybe more) routes when it comes to implementing attack speed
in a game with animation:
- Makes the character looks quirky as heck on extreme numbers of attack speed,
respecting the power fantasy for the user
- Makes the character looks like a god shooting at top speed... only to deal no
damage because of the invisible attack cap
ROR2 chooses the latter.
Meanwhile, you have a hard limit of `FixedUpdate`