30 lines
466 B
C#
30 lines
466 B
C#
|
using UnityEngine;
|
||
|
|
||
|
public class ChefFoodPickController : MonoBehaviour
|
||
|
{
|
||
|
[SerializeField]
|
||
|
public GameObject foodModel1;
|
||
|
|
||
|
[SerializeField]
|
||
|
public GameObject foodModel2;
|
||
|
|
||
|
[SerializeField]
|
||
|
public GameObject foodModel3;
|
||
|
|
||
|
private void Start()
|
||
|
{
|
||
|
switch (Random.Range(0, 2))
|
||
|
{
|
||
|
case 0:
|
||
|
foodModel1.SetActive(value: true);
|
||
|
break;
|
||
|
case 1:
|
||
|
foodModel2.SetActive(value: true);
|
||
|
break;
|
||
|
case 2:
|
||
|
foodModel3.SetActive(value: true);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|