30 lines
466 B
C#
30 lines
466 B
C#
using UnityEngine;
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public class ChefFoodPickController : MonoBehaviour
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{
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[SerializeField]
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public GameObject foodModel1;
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[SerializeField]
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public GameObject foodModel2;
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[SerializeField]
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public GameObject foodModel3;
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private void Start()
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{
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switch (Random.Range(0, 2))
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{
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case 0:
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foodModel1.SetActive(value: true);
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break;
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case 1:
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foodModel2.SetActive(value: true);
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break;
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case 2:
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foodModel3.SetActive(value: true);
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break;
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}
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}
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}
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