r2mods/ilspy_dump/ror2_csproj/EntityStates.Missions.Broth.../BossDeath.cs

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2024-10-04 07:26:37 +00:00
using UnityEngine.Networking;
namespace EntityStates.Missions.BrotherEncounter;
public class BossDeath : BrotherEncounterBaseState
{
public override void OnEnter()
{
base.OnEnter();
}
public override void FixedUpdate()
{
base.FixedUpdate();
if (NetworkServer.active)
{
outer.SetNextState(new EncounterFinished());
}
}
}